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authorAndrea Gelmini <andrea.gelmini@gelma.net>2019-08-08 08:30:23 +0200
committerJulien Nabet <serval2412@yahoo.fr>2019-08-09 10:51:20 +0200
commit717ffb7a479b48e8122c34b33685cd855c5ba219 (patch)
treeb49e1047f3fa788d9c429d831a0d207a2784407f /vcl/opengl/shaders
parent7f8dbdc18cec9ddb45e0ecd543b35b738e0ad13c (diff)
Fix typos
Change-Id: I545154bddfd29194630d744b4aa4f5c385321531 Reviewed-on: https://gerrit.libreoffice.org/77138 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'vcl/opengl/shaders')
-rw-r--r--vcl/opengl/shaders/lineVertexShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/shaders/lineVertexShader.glsl b/vcl/opengl/shaders/lineVertexShader.glsl
index 63811cc69bd5..e26be78d0f12 100644
--- a/vcl/opengl/shaders/lineVertexShader.glsl
+++ b/vcl/opengl/shaders/lineVertexShader.glsl
@@ -28,7 +28,7 @@ void main()
float rendered_thickness = (line_width + feather * 2.0) * miter_factor;
- // lengthen the vertex in directon of the extrusion vector by line width.
+ // lengthen the vertex in direction of the extrusion vector by line width.
vec4 position = vec4(position + (extrusion_vector * (rendered_thickness / 2.0) ), 0.0, 1.0);
gl_Position = mvp * position;