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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2019-08-08 08:30:23 +0200 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2019-08-09 10:51:20 +0200 |
commit | 717ffb7a479b48e8122c34b33685cd855c5ba219 (patch) | |
tree | b49e1047f3fa788d9c429d831a0d207a2784407f /vcl/opengl/shaders | |
parent | 7f8dbdc18cec9ddb45e0ecd543b35b738e0ad13c (diff) |
Fix typos
Change-Id: I545154bddfd29194630d744b4aa4f5c385321531
Reviewed-on: https://gerrit.libreoffice.org/77138
Tested-by: Jenkins
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'vcl/opengl/shaders')
-rw-r--r-- | vcl/opengl/shaders/lineVertexShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/shaders/lineVertexShader.glsl b/vcl/opengl/shaders/lineVertexShader.glsl index 63811cc69bd5..e26be78d0f12 100644 --- a/vcl/opengl/shaders/lineVertexShader.glsl +++ b/vcl/opengl/shaders/lineVertexShader.glsl @@ -28,7 +28,7 @@ void main() float rendered_thickness = (line_width + feather * 2.0) * miter_factor; - // lengthen the vertex in directon of the extrusion vector by line width. + // lengthen the vertex in direction of the extrusion vector by line width. vec4 position = vec4(position + (extrusion_vector * (rendered_thickness / 2.0) ), 0.0, 1.0); gl_Position = mvp * position; |