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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-28 14:58:53 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-02 11:58:46 +0100
commitf1bfdc153b1ca8c8fb987b775a8c0ec350312a88 (patch)
tree192d9cf63038dd5f50b13c77bb779880d40d25f1 /vcl/opengl/texture.cxx
parenta7b9730164d7c5dca28b8abcc62425cbd75c64a7 (diff)
vcl: Fix a coordinate issue when getting a bitmap from a VirtualDevice
Change-Id: I06fef2765f2dc9d64a991385a984a4c75a1fd424
Diffstat (limited to 'vcl/opengl/texture.cxx')
-rw-r--r--vcl/opengl/texture.cxx3
1 files changed, 3 insertions, 0 deletions
diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx
index 7618c04d6471..0c45d7758a33 100644
--- a/vcl/opengl/texture.cxx
+++ b/vcl/opengl/texture.cxx
@@ -52,6 +52,9 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight )
mnHeight( nHeight ),
mnFilter( GL_NEAREST )
{
+ // FIXME We need the window height here
+ // nY = GetHeight() - nHeight - nY;
+
glGenTextures( 1, &mnTexture );
glBindTexture( GL_TEXTURE_2D, mnTexture );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );