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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-28 14:58:53 -0500 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-12-02 11:58:46 +0100 |
commit | f1bfdc153b1ca8c8fb987b775a8c0ec350312a88 (patch) | |
tree | 192d9cf63038dd5f50b13c77bb779880d40d25f1 /vcl/opengl/texture.cxx | |
parent | a7b9730164d7c5dca28b8abcc62425cbd75c64a7 (diff) |
vcl: Fix a coordinate issue when getting a bitmap from a VirtualDevice
Change-Id: I06fef2765f2dc9d64a991385a984a4c75a1fd424
Diffstat (limited to 'vcl/opengl/texture.cxx')
-rw-r--r-- | vcl/opengl/texture.cxx | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx index 7618c04d6471..0c45d7758a33 100644 --- a/vcl/opengl/texture.cxx +++ b/vcl/opengl/texture.cxx @@ -52,6 +52,9 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) mnHeight( nHeight ), mnFilter( GL_NEAREST ) { + // FIXME We need the window height here + // nY = GetHeight() - nHeight - nY; + glGenTextures( 1, &mnTexture ); glBindTexture( GL_TEXTURE_2D, mnTexture ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); |