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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-04-08 17:43:04 +0900
committerTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-04-08 19:10:13 +0900
commitf65e77c965bb47d53c994d90b7fd0bf5009b343b (patch)
tree80bb97053ca3badcd52b1c95df4d9a1327313b6b /vcl/opengl/texture.cxx
parent094faaae6982472375420e57d6b9e34eefdbced8 (diff)
opengl: cleanup texture, const internal format
- Move IncreaseRefCount and DecreaseRefCount to texture.cxx - Add a constInternalFormat constant for the internal texture format that we want to use. Change-Id: I1c1e1f784075dc0d20b033d3bd2e52d2ffbd8252
Diffstat (limited to 'vcl/opengl/texture.cxx')
-rw-r--r--vcl/opengl/texture.cxx46
1 files changed, 38 insertions, 8 deletions
diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx
index b9b12adf7c43..6388a92809cf 100644
--- a/vcl/opengl/texture.cxx
+++ b/vcl/opengl/texture.cxx
@@ -29,10 +29,17 @@
#include "opengl/framebuffer.hxx"
#include "opengl/texture.hxx"
#include "opengl/zone.hxx"
+namespace
+{
+
+SAL_CONSTEXPR GLenum constInternalFormat = GL_RGBA8;
+
+} // end anonymous namespace
// texture with allocated size
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
mnRefCount( 1 ),
+ mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
@@ -55,7 +62,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate )
CHECK_GL_ERROR();
if( bAllocate )
{
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr );
+ glTexImage2D( GL_TEXTURE_2D, 0, constInternalFormat, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr );
CHECK_GL_ERROR();
}
glBindTexture( GL_TEXTURE_2D, 0 );
@@ -91,7 +98,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight )
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
- glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nX, nY, nWidth, nHeight, 0 );
+ glCopyTexImage2D( GL_TEXTURE_2D, 0, constInternalFormat, nX, nY, nWidth, nHeight, 0 );
CHECK_GL_ERROR();
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
@@ -111,11 +118,8 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int
{
OpenGLVCLContextZone aContextZone;
- if( !mnTexture )
- {
- glGenTextures( 1, &mnTexture );
- CHECK_GL_ERROR();
- }
+ glGenTextures( 1, &mnTexture );
+ CHECK_GL_ERROR();
glBindTexture( GL_TEXTURE_2D, mnTexture );
CHECK_GL_ERROR();
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
@@ -128,7 +132,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mnWidth, mnHeight, 0, nFormat, nType, pData );
+ glTexImage2D( GL_TEXTURE_2D, 0, constInternalFormat, mnWidth, mnHeight, 0, nFormat, nType, pData );
CHECK_GL_ERROR();
glBindTexture( GL_TEXTURE_2D, 0 );
CHECK_GL_ERROR();
@@ -243,6 +247,32 @@ int ImplOpenGLTexture::FindFreeSlot()
return -1;
}
+void ImplOpenGLTexture::IncreaseRefCount(int nSlotNumber)
+{
+ mnRefCount++;
+ if (mpSlotReferences && nSlotNumber >= 0)
+ {
+ if (mpSlotReferences->at(nSlotNumber) == 0)
+ mnFreeSlots--;
+ mpSlotReferences->at(nSlotNumber)++;
+ }
+}
+
+void ImplOpenGLTexture::DecreaseRefCount(int nSlotNumber)
+{
+ mnRefCount--;
+ if (mpSlotReferences && nSlotNumber >= 0)
+ {
+ mpSlotReferences->at(nSlotNumber)--;
+ if (mpSlotReferences->at(nSlotNumber) == 0)
+ mnFreeSlots++;
+ }
+
+ if (mnRefCount <= 0)
+ delete this;
+}
+
+
OpenGLTexture::OpenGLTexture() :
maRect( 0, 0, 0, 0 ),
mpImpl(nullptr),