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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-17 09:15:15 -0500
committerMichael Meeks <michael.meeks@collabora.com>2014-11-17 22:39:23 +0000
commit2d12d89632e6939b0d34af3b8830cbb2b0257629 (patch)
tree453f687d68b013dd508147430b9814f213067e27 /vcl/opengl/transformedTextureVertexShader.glsl
parentbd14a48e414f4f04cc1b08f5ac29c403f161d69d (diff)
vcl: Implement drawing of transformed bitmaps in OpenGL backend
Change-Id: I79717a608f33050b84244e378a6e51bd3be29232
Diffstat (limited to 'vcl/opengl/transformedTextureVertexShader.glsl')
-rw-r--r--vcl/opengl/transformedTextureVertexShader.glsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/vcl/opengl/transformedTextureVertexShader.glsl b/vcl/opengl/transformedTextureVertexShader.glsl
new file mode 100644
index 000000000000..51485a068871
--- /dev/null
+++ b/vcl/opengl/transformedTextureVertexShader.glsl
@@ -0,0 +1,24 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+attribute vec4 position;
+attribute vec2 tex_coord_in;
+uniform vec2 viewport;
+uniform mat4 transform;
+varying vec2 tex_coord;
+
+void main() {
+ vec4 pos = transform * position;
+ pos.x = (2.0 * pos.x) / viewport.x - 1.0;
+ pos.y = 1.0 - (2.0 * pos.y / viewport.y);
+ gl_Position = pos;
+ tex_coord = tex_coord_in;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */