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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.com> | 2016-02-09 22:23:51 +0100 |
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committer | Tomaž Vajngerl <tomaz.vajngerl@collabora.com> | 2016-02-10 10:00:34 +0100 |
commit | 8cf3f7bb7eba6fcddb42b6b789e5e4372a23f6b5 (patch) | |
tree | bbd384e8d6a7e6afe9abd242f950bd62230de606 /vcl/opengl | |
parent | a04b458821cd4b34b56f406af4620c8df2d5ea12 (diff) |
opengl: invert50 shader compilation error
- can't assign vec4 to vec2
- LHS of `&&' must be scalar boolean
Change-Id: I46bef7d41198ed1a33f9c3f7796f25358849852e
Diffstat (limited to 'vcl/opengl')
-rw-r--r-- | vcl/opengl/invert50FragmentShader.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/opengl/invert50FragmentShader.glsl b/vcl/opengl/invert50FragmentShader.glsl index 76f3e1f3ac63..8fac1cc3983b 100644 --- a/vcl/opengl/invert50FragmentShader.glsl +++ b/vcl/opengl/invert50FragmentShader.glsl @@ -10,9 +10,9 @@ /*precision mediump float;*/ void main() { - vec2 tex_mod = mod(gl_FragCoord, 2); - bool bLeft = tex_mod.x > 0 && tex_mod.x < 1; - bool bTop = tex_mod.y > 0 && tex_mod.y < 1; + vec2 tex_mod = mod(gl_FragCoord, 2).xy; + bool bLeft = (tex_mod.x > 0.0) && (tex_mod.x < 1.0); + bool bTop = (tex_mod.y > 0.0) && (tex_mod.y < 1.0); // horrors - where is the XOR operator ? if ((bTop && bLeft) || (!bTop && !bLeft)) gl_FragColor = vec4(255,255,255,0); |