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authorTor Lillqvist <tml@collabora.com>2015-12-15 15:31:50 +0200
committerTor Lillqvist <tml@collabora.com>2015-12-15 16:41:41 +0200
commit1cb87bf384820b3dc04b00422c7fc04f5d330ea2 (patch)
tree89cc756921e13bdd7048da83fe126edbffcc3d66 /vcl/opengl
parentb71814f180bcefad6dcb3ff02c42b3cb31315bc5 (diff)
Get rid of :: prefix for basegfx in include/vcl and vcl
We already used it without the :: prefix, in many cases in the same files even. It is nice to have some consistency. I was not bored enough to do it everywhere. Change-Id: Ic8ac5bd9b4b2c02c41e5ea937a3d9477824f21cf
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/gdiimpl.cxx18
1 files changed, 9 insertions, 9 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 5054a6faa1f9..fe5c475258a4 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -950,27 +950,27 @@ void OpenGLSalGraphicsImpl::DrawRect( const Rectangle& rRect )
void OpenGLSalGraphicsImpl::DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry )
{
- ::basegfx::B2DPolygon aPolygon;
+ basegfx::B2DPolygon aPolygon;
for( sal_uInt32 i = 0; i < nPoints; i++ )
- aPolygon.append( ::basegfx::B2DPoint( pPtAry[i].mnX, pPtAry[i].mnY ) );
+ aPolygon.append( basegfx::B2DPoint( pPtAry[i].mnX, pPtAry[i].mnY ) );
aPolygon.setClosed( true );
- if( ::basegfx::tools::isConvex( aPolygon ) )
+ if( basegfx::tools::isConvex( aPolygon ) )
{
if( nPoints > 2L )
DrawConvexPolygon( nPoints, pPtAry );
}
else
{
- const ::basegfx::B2DPolyPolygon aPolyPolygon( aPolygon );
+ const basegfx::B2DPolyPolygon aPolyPolygon( aPolygon );
DrawPolyPolygon( aPolyPolygon );
}
}
void OpenGLSalGraphicsImpl::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA )
{
- const ::basegfx::B2DPolyPolygon& aSimplePolyPolygon = ::basegfx::tools::solveCrossovers( rPolyPolygon );
+ const basegfx::B2DPolyPolygon& aSimplePolyPolygon = ::basegfx::tools::solveCrossovers( rPolyPolygon );
basegfx::B2DTrapezoidVector aB2DTrapVector;
basegfx::tools::trapezoidSubdivide( aB2DTrapVector, aSimplePolyPolygon );
// draw tesselation result
@@ -1483,7 +1483,7 @@ void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32*
PostDraw();
}
-bool OpenGLSalGraphicsImpl::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency )
+bool OpenGLSalGraphicsImpl::drawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency )
{
VCL_GL_INFO( "::drawPolyPolygon trans " << fTransparency );
if( rPolyPolygon.count() <= 0 )
@@ -1508,9 +1508,9 @@ bool OpenGLSalGraphicsImpl::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rP
}
bool OpenGLSalGraphicsImpl::drawPolyLine(
- const ::basegfx::B2DPolygon& rPolygon,
+ const basegfx::B2DPolygon& rPolygon,
double fTransparency,
- const ::basegfx::B2DVector& rLineWidth,
+ const basegfx::B2DVector& rLineWidth,
basegfx::B2DLineJoin eLineJoin,
css::drawing::LineCap eLineCap)
{
@@ -1568,7 +1568,7 @@ bool OpenGLSalGraphicsImpl::drawPolyLine(
{
for( sal_uInt32 i = 0; i < aAreaPolyPoly.count(); i++ )
{
- const ::basegfx::B2DPolyPolygon aOnePoly( aAreaPolyPoly.getB2DPolygon( i ) );
+ const basegfx::B2DPolyPolygon aOnePoly( aAreaPolyPoly.getB2DPolygon( i ) );
DrawPolyPolygon( aOnePoly );
}
}