diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2019-12-04 20:22:41 +0100 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2019-12-05 10:11:52 +0100 |
commit | 3618a6020d085ccf1a4cfaac431c9ced5552a248 (patch) | |
tree | b79a0f7b8f849a384a22ec101a71e76e7040af78 /vcl/opengl | |
parent | e989c3015ec34b55d9e519e2b8750cddd976c91d (diff) |
Fix typo
Change-Id: I95bdcf6ad6c7f6dc9e4772d20f941c332e778b80
Reviewed-on: https://gerrit.libreoffice.org/84495
Tested-by: Jenkins
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'vcl/opengl')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 85c2464e3306..5c26a6d55b6d 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -703,7 +703,7 @@ void OpenGLSalGraphicsImpl::UseLine(GLfloat fLineWidth, bool bUseAA) return; mpProgram->SetShaderType(DrawShaderType::Line); mpProgram->SetUniform1f("line_width", fLineWidth); - // The width of the feather - area we make lineary transparent in VS. + // The width of the feather - area we make linearly transparent in VS. // Good AA value is 0.5f, no AA if feather 0.0f mpProgram->SetUniform1f("feather", bUseAA ? 0.5f : 0.0f); // We need blending or AA won't work correctly |