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authorStephan Bergmann <sbergman@redhat.com>2018-10-09 10:28:48 +0200
committerStephan Bergmann <sbergman@redhat.com>2018-10-09 14:47:17 +0200
commit7ceee0f1ec0e349d0df4980d7fdedbd13c7917c5 (patch)
tree616ab419fe0f01e94740de7faacb393775420589 /vcl/opengl
parent664db0d945fbb23e115eeea8377e3a4e88541da1 (diff)
Extend loplugin:redundantinline to catch inline functions w/o external linkage
...where "inline" (in its meaning of "this function can be defined in multiple translation units") thus doesn't make much sense. (As discussed in compilerplugins/clang/redundantinline.cxx, exempt such "static inline" functions in include files for now.) All the rewriting has been done automatically by the plugin, except for one instance in sw/source/ui/frmdlg/column.cxx that used to involve an #if), plus some subsequent solenv/clang-format/reformat-formatted-files. Change-Id: Ib8b996b651aeafc03bbdc8890faa05ed50517224 Reviewed-on: https://gerrit.libreoffice.org/61573 Tested-by: Jenkins Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/RenderList.cxx2
-rw-r--r--vcl/opengl/salbmp.cxx4
2 files changed, 3 insertions, 3 deletions
diff --git a/vcl/opengl/RenderList.cxx b/vcl/opengl/RenderList.cxx
index 903c492c0d35..823942121f3f 100644
--- a/vcl/opengl/RenderList.cxx
+++ b/vcl/opengl/RenderList.cxx
@@ -148,7 +148,7 @@ void appendPolyLine(vcl::LineBuilder& rBuilder, const basegfx::B2DPolygon& rPoly
}
}
-inline void appendTrapezoid(std::vector<Vertex>& rVertices, std::vector<GLuint>& rIndices,
+void appendTrapezoid(std::vector<Vertex>& rVertices, std::vector<GLuint>& rIndices,
GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4,
Color nColor, GLfloat fTransparency)
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index 5a5a2d4fc3d9..5c35e8e41265 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -48,7 +48,7 @@
namespace
{
-inline bool determineTextureFormat(sal_uInt16 nBits, GLenum& nFormat, GLenum& nType)
+bool determineTextureFormat(sal_uInt16 nBits, GLenum& nFormat, GLenum& nType)
{
switch(nBits)
{
@@ -75,7 +75,7 @@ inline bool determineTextureFormat(sal_uInt16 nBits, GLenum& nFormat, GLenum& nT
return false;
}
-inline bool isValidBitCount( sal_uInt16 nBitCount )
+bool isValidBitCount( sal_uInt16 nBitCount )
{
return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) || (nBitCount == 16) || (nBitCount == 24) || (nBitCount == 32);
}