diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2018-10-09 10:28:48 +0200 |
---|---|---|
committer | Stephan Bergmann <sbergman@redhat.com> | 2018-10-09 14:47:17 +0200 |
commit | 7ceee0f1ec0e349d0df4980d7fdedbd13c7917c5 (patch) | |
tree | 616ab419fe0f01e94740de7faacb393775420589 /vcl/opengl | |
parent | 664db0d945fbb23e115eeea8377e3a4e88541da1 (diff) |
Extend loplugin:redundantinline to catch inline functions w/o external linkage
...where "inline" (in its meaning of "this function can be defined in multiple
translation units") thus doesn't make much sense. (As discussed in
compilerplugins/clang/redundantinline.cxx, exempt such "static inline" functions
in include files for now.)
All the rewriting has been done automatically by the plugin, except for one
instance in sw/source/ui/frmdlg/column.cxx that used to involve an #if), plus
some subsequent solenv/clang-format/reformat-formatted-files.
Change-Id: Ib8b996b651aeafc03bbdc8890faa05ed50517224
Reviewed-on: https://gerrit.libreoffice.org/61573
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
Diffstat (limited to 'vcl/opengl')
-rw-r--r-- | vcl/opengl/RenderList.cxx | 2 | ||||
-rw-r--r-- | vcl/opengl/salbmp.cxx | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/vcl/opengl/RenderList.cxx b/vcl/opengl/RenderList.cxx index 903c492c0d35..823942121f3f 100644 --- a/vcl/opengl/RenderList.cxx +++ b/vcl/opengl/RenderList.cxx @@ -148,7 +148,7 @@ void appendPolyLine(vcl::LineBuilder& rBuilder, const basegfx::B2DPolygon& rPoly } } -inline void appendTrapezoid(std::vector<Vertex>& rVertices, std::vector<GLuint>& rIndices, +void appendTrapezoid(std::vector<Vertex>& rVertices, std::vector<GLuint>& rIndices, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4, Color nColor, GLfloat fTransparency) diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx index 5a5a2d4fc3d9..5c35e8e41265 100644 --- a/vcl/opengl/salbmp.cxx +++ b/vcl/opengl/salbmp.cxx @@ -48,7 +48,7 @@ namespace { -inline bool determineTextureFormat(sal_uInt16 nBits, GLenum& nFormat, GLenum& nType) +bool determineTextureFormat(sal_uInt16 nBits, GLenum& nFormat, GLenum& nType) { switch(nBits) { @@ -75,7 +75,7 @@ inline bool determineTextureFormat(sal_uInt16 nBits, GLenum& nFormat, GLenum& nT return false; } -inline bool isValidBitCount( sal_uInt16 nBitCount ) +bool isValidBitCount( sal_uInt16 nBitCount ) { return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) || (nBitCount == 16) || (nBitCount == 24) || (nBitCount == 32); } |