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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-12-04 22:17:58 -0500
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-12-11 07:57:31 +0100
commit2e512773095216acbac83e6fd71f6d0444263d70 (patch)
treebf17b3e97d8ee2448869b6bfa7ffce63f1397b72 /vcl/opengl
parentf0f5f50243810762e27f1207b3c08b60ed888ee3 (diff)
vcl: Reset context when the backend window is destroyed
Conflicts: vcl/source/opengl/OpenGLContext.cxx Change-Id: Ie2b93de8efe5ea56b0420adf23639c0153103385
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/salbmp.cxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index 20ef2c434caf..61d8358b22d2 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -471,6 +471,8 @@ void OpenGLSalBitmap::makeCurrent()
// TODO: make sure we can really use the last used context
mpContext = pSVData->maGDIData.mpLastContext;
+ while( mpContext && !mpContext->isInitialized() )
+ mpContext = mpContext->mpPrevContext;
if( !mpContext )
mpContext = GetBitmapContext();
assert(mpContext && "Couldn't get an OpenGL context");