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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-12 13:16:29 -0500
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-13 07:54:17 +0100
commit1aef60fb3fbd5d9ce6521fd861207e6af7bcc5fb (patch)
tree91353eda7fdca2d802f07e2fcbcf60c3e56906bf /vcl/opengl
parent9ac5aa94665da9c6b9188716345e79ade00dd0cc (diff)
vcl: Add support for GPU scaling when no rendering is involved
Change-Id: Id5aa4c1e843d286026a7bcd1297670db467dcbbc
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/salbmp.cxx62
1 files changed, 47 insertions, 15 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index ad794b1eab46..686a7850b9bd 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -22,9 +22,12 @@
#include <vcl/opengl/OpenGLHelper.hxx>
#include "vcl/bitmap.hxx"
+#include "vcl/outdev.hxx"
#include "vcl/salbtype.hxx"
+#include "svdata.hxx"
#include "salgdi.hxx"
+#include "opengl/contextprovider.hxx"
#include "opengl/salbmp.hxx"
static bool isValidBitCount( sal_uInt16 nBitCount )
@@ -420,31 +423,44 @@ GLuint OpenGLSalBitmap::CreateTexture()
bool OpenGLSalBitmap::ReadTexture()
{
- SalTwoRect aPosAry;
- GLuint nFramebufferId, nRenderbufferDepthId, nRenderbufferColorId;
+ GLuint nFramebufferId;
sal_uInt8* pData = maUserBuffer.get();
+ GLenum nFormat = GL_RGBA;
+ GLenum nType = GL_UNSIGNED_BYTE;
- SAL_INFO( "vcl.opengl", "::ReadTexture" );
+ SAL_INFO( "vcl.opengl", "::ReadTexture " << mnWidth << "x" << mnHeight );
- // TODO Check mnTexWidth and mnTexHeight
+ if( pData == NULL )
+ return false;
+
+ if( mnBits == 16 || mnBits == 24 || mnBits == 32 )
+ {
+ // no conversion needed for truecolor
+ pData = maUserBuffer.get();
+
+ switch( mnBits )
+ {
+ case 16: nFormat = GL_RGB;
+ nType = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case 24: nFormat = GL_RGB;
+ nType = GL_UNSIGNED_BYTE;
+ break;
+ case 32: nFormat = GL_RGBA;
+ nType = GL_UNSIGNED_BYTE;
+ break;
+ }
+ }
mpContext->makeCurrent();
- OpenGLHelper::createFramebuffer( mnWidth, mnHeight, nFramebufferId,
- nRenderbufferDepthId, nRenderbufferColorId, true );
+ glGenFramebuffers( 1, &nFramebufferId );
glBindFramebuffer( GL_FRAMEBUFFER, nFramebufferId );
- aPosAry.mnSrcX = aPosAry.mnDestX = 0;
- aPosAry.mnSrcY = aPosAry.mnDestY = 0;
- aPosAry.mnSrcWidth = aPosAry.mnDestWidth = mnWidth;
- aPosAry.mnSrcHeight = aPosAry.mnDestHeight = mnHeight;
-
- //DrawTexture( mnTexture, aPosAry );
- glReadPixels( 0, 0, mnWidth, mnHeight, GL_RGBA, GL_UNSIGNED_BYTE, pData );
+ glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mpTexture->Id(), 0 );
+ glReadPixels( 0, 0, mnWidth, mnHeight, nFormat, nType, pData );
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glDeleteFramebuffers( 1, &nFramebufferId );
- glDeleteRenderbuffers( 1, &nRenderbufferDepthId );
- glDeleteRenderbuffers( 1, &nRenderbufferColorId );
CHECK_GL_ERROR();
return true;
@@ -465,6 +481,22 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( bool /*bReadOnly*/ )
return NULL;
}
+ if( !maPendingOps.empty() )
+ {
+ OpenGLContextProvider *pProvider;
+ pProvider = dynamic_cast< OpenGLContextProvider* >( ImplGetDefaultWindow()->GetGraphics() );
+ if( pProvider == NULL )
+ {
+ SAL_WARN( "vcl.opengl", "Couldn't get default OpenGL context provider" );
+ return NULL;
+ }
+ mpContext = pProvider->GetOpenGLContext();
+ mpContext->makeCurrent();
+ SAL_INFO( "vcl.opengl", "** Creating texture and reading it back immediatly" );
+ if( !CreateTexture() || !AllocateUserData() || !ReadTexture() )
+ return NULL;
+ }
+
BitmapBuffer* pBuffer = new BitmapBuffer;
pBuffer->mnWidth = mnWidth;
pBuffer->mnHeight = mnHeight;