diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2016-10-02 00:24:51 +0200 |
---|---|---|
committer | Noel Grandin <noel.grandin@collabora.co.uk> | 2016-10-03 06:15:59 +0000 |
commit | 14d096e2bf7998de55350b8fe53ec511dedcc477 (patch) | |
tree | d542c6496db0b99c7377236ce89edaed9d854bcf /vcl/opengl | |
parent | ba3521f28831f41c92aa863ba6ba6da7c91c56f7 (diff) |
Fix typos
Change-Id: Ie75beb4e282a4d1b784a5847262e39cf9c851527
Reviewed-on: https://gerrit.libreoffice.org/29440
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Tested-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'vcl/opengl')
-rw-r--r-- | vcl/opengl/combinedVertexShader.glsl | 2 | ||||
-rw-r--r-- | vcl/opengl/lineVertexShader.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/vcl/opengl/combinedVertexShader.glsl b/vcl/opengl/combinedVertexShader.glsl index 518221fb5bd1..b040ca2abe81 100644 --- a/vcl/opengl/combinedVertexShader.glsl +++ b/vcl/opengl/combinedVertexShader.glsl @@ -40,7 +40,7 @@ void main() if (type == TYPE_LINE) { - // miter factor to additionaly lenghten the distance of vertex (needed for miter) + // miter factor to additionally lenghten the distance of vertex (needed for miter) // if 1.0 - miter_factor has no effect float miter_factor = 1.0 / abs(extrusion_vectors.z); // fade factor is always -1.0 or 1.0 -> we transport that info together with length diff --git a/vcl/opengl/lineVertexShader.glsl b/vcl/opengl/lineVertexShader.glsl index 0adcb4908201..90939a974689 100644 --- a/vcl/opengl/lineVertexShader.glsl +++ b/vcl/opengl/lineVertexShader.glsl @@ -20,7 +20,7 @@ uniform mat4 mvp; void main() { vec2 extrusion_vector = extrusion_vectors.xy; - // miter factor to additionaly lenghten the distance of vertex (needed for miter) + // miter factor to additionally lenghten the distance of vertex (needed for miter) // if 1.0 - miter_factor has no effect float miter_factor = 1.0f / abs(extrusion_vectors.z); // fade factor is always -1.0 or 1.0 -> we transport that info together with length |