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authorLuboš Luňák <l.lunak@collabora.com>2019-10-31 11:47:18 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:55:13 +0100
commit31b2c10484fc265ff0f05ce405c2ed5b982f8714 (patch)
treec2417156e30bff34610ca49943a73794d21adea4 /vcl/opengl
parent840f55c0f6e21d00b51e4a52824c7eb7f938122f (diff)
implement Skia native controls drawing/caching for Windows
This actually fixes a number of drawing problems (e.g. highlight in popup menus), it seems the other code path is buggy. Change-Id: Iea697f577d08d20e338224d5ff5b3bf7b653f8d1
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/win/gdiimpl.cxx18
1 files changed, 9 insertions, 9 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index bb6e5bf0a16c..c47de25b19f3 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -746,14 +746,14 @@ void WinOpenGLSalGraphicsImpl::Init()
OpenGLSalGraphicsImpl::Init();
}
-TheTextureCache::TheTextureCache(): cache(200) {}
+OpenGLControlsCache::OpenGLControlsCache(): cache(200) {}
-ControlCacheType & TheTextureCache::get() {
+OpenGLControlCacheType & OpenGLControlsCache::get() {
SalData * data = GetSalData();
- if (!data->m_pTextureCache) {
- data->m_pTextureCache.reset(new TheTextureCache);
+ if (!data->m_pOpenGLControlsCache) {
+ data->m_pOpenGLControlsCache.reset(new OpenGLControlsCache);
}
- return data->m_pTextureCache->cache;
+ return data->m_pOpenGLControlsCache->cache;
}
OpenGLCompatibleDC::OpenGLCompatibleDC(SalGraphics &rGraphics, int x, int y, int width, int height)
@@ -794,8 +794,8 @@ bool WinOpenGLSalGraphicsImpl::TryRenderCachedNativeControl(ControlCacheKey cons
if (!gbCacheEnabled)
return false;
- auto & gTextureCache = TheTextureCache::get();
- ControlCacheType::const_iterator iterator = gTextureCache.find(rControlCacheKey);
+ auto & gTextureCache = OpenGLControlsCache::get();
+ OpenGLControlCacheType::const_iterator iterator = gTextureCache.find(rControlCacheKey);
if (iterator == gTextureCache.end())
return false;
@@ -857,8 +857,8 @@ bool WinOpenGLSalGraphicsImpl::RenderAndCacheNativeControl(CompatibleDC& rWhite,
if (!aControlCacheKey.canCacheControl())
return true;
- ControlCachePair pair(aControlCacheKey, std::move(pCombo));
- TheTextureCache::get().insert(std::move(pair));
+ OpenGLControlCachePair pair(aControlCacheKey, std::move(pCombo));
+ OpenGLControlsCache::get().insert(std::move(pair));
return bResult;
}