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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-07-28 17:31:20 +0900
committerTomaž Vajngerl <quikee@gmail.com>2016-07-28 13:06:30 +0000
commit7480838db5cd695fc46362dae291f9c1052321d8 (patch)
tree4dcff183784fd908a786f7970a31c58d504bd4f5 /vcl/opengl
parentaeb0c407a620ea8c28903f61d9d53e6d9ae7c53a (diff)
opengl: improve context creation, temp window creation on windows
If anything fails at context creation then don't forget to deallocate resources. Temp window creation is written C like, as it was copy/pasted from an C example. Change-Id: Ia9d704e42206b1d4c37db2954bba4f165e3c8389 Reviewed-on: https://gerrit.libreoffice.org/27613 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/win/gdiimpl.cxx52
1 files changed, 37 insertions, 15 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 71251dfd91be..bd35667695dc 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -106,7 +106,7 @@ void WinOpenGLContext::makeCurrent()
bool WinOpenGLContext::init(HDC hDC, HWND hWnd)
{
if (isInitialized())
- return false;
+ return true;
m_aGLWin.hDC = hDC;
m_aGLWin.hWnd = hWnd;
@@ -164,12 +164,11 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM l
}
}
-int InitTempWindow(HWND *hwnd, int width, int height, const PIXELFORMATDESCRIPTOR& inPfd, GLWinWindow& glWin)
+bool InitTempWindow(HWND& hwnd, int width, int height, const PIXELFORMATDESCRIPTOR& inPfd, GLWinWindow& glWin)
{
OpenGLZone aZone;
PIXELFORMATDESCRIPTOR pfd = inPfd;
- int pfmt;
int ret;
WNDCLASS wc;
wc.style = 0;
@@ -182,30 +181,41 @@ int InitTempWindow(HWND *hwnd, int width, int height, const PIXELFORMATDESCRIPTO
wc.lpszMenuName = NULL;
wc.lpszClassName = (LPCSTR)"GLRenderer";
RegisterClass(&wc);
- *hwnd = CreateWindow(wc.lpszClassName, NULL, WS_DISABLED, 0, 0, width, height, NULL, NULL, wc.hInstance, NULL);
- glWin.hDC = GetDC(*hwnd);
- pfmt = ChoosePixelFormat(glWin.hDC, &pfd);
- if (!pfmt)
+ hwnd = CreateWindow(wc.lpszClassName, NULL, WS_DISABLED, 0, 0, width, height, NULL, NULL, wc.hInstance, NULL);
+ glWin.hDC = GetDC(hwnd);
+
+ int nPixelFormat = ChoosePixelFormat(glWin.hDC, &pfd);
+ if (!nPixelFormat)
{
- return -1;
+ ReleaseDC(hwnd, glWin.hDC);
+ DestroyWindow(hwnd);
+ return false;
}
- ret = SetPixelFormat(glWin.hDC, pfmt, &pfd);
+ ret = SetPixelFormat(glWin.hDC, nPixelFormat, &pfd);
if(!ret)
{
- return -1;
+ ReleaseDC(hwnd, glWin.hDC);
+ DestroyWindow(hwnd);
+ return false;
}
glWin.hRC = wglCreateContext(glWin.hDC);
if(!(glWin.hRC))
{
- return -1;
+ ReleaseDC(hwnd, glWin.hDC);
+ DestroyWindow(hwnd);
+ return false;
}
ret = wglMakeCurrent(glWin.hDC, glWin.hRC);
if(!ret)
{
- return -1;
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(glWin.hRC);
+ ReleaseDC(hwnd, glWin.hDC);
+ DestroyWindow(hwnd);
+ return false;
}
- return 0;
+ return true;
}
bool WGLisExtensionSupported(const char *extension)
@@ -255,7 +265,7 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat,
HWND hWnd = NULL;
GLWinWindow glWin;
// Create a temp window to check whether support multi-sample, if support, get the format
- if (InitTempWindow(&hWnd, 1, 1, pfd, glWin) < 0)
+ if (!InitTempWindow(hWnd, 32, 32, pfd, glWin))
{
SAL_WARN("vcl.opengl", "Can't create temp window to test");
return false;
@@ -265,12 +275,20 @@ bool InitMultisample(const PIXELFORMATDESCRIPTOR& pfd, int& rPixelFormat,
if (!WGLisExtensionSupported("WGL_ARB_multisample"))
{
SAL_WARN("vcl.opengl", "Device doesn't support multisample");
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(glWin.hRC);
+ ReleaseDC(hWnd, glWin.hDC);
+ DestroyWindow(hWnd);
return false;
}
// Get our pixel format
PFNWGLCHOOSEPIXELFORMATARBPROC fn_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
if (!fn_wglChoosePixelFormatARB)
{
+ wglMakeCurrent(NULL, NULL);
+ wglDeleteContext(glWin.hRC);
+ ReleaseDC(hWnd, glWin.hDC);
+ DestroyWindow(hWnd);
return false;
}
// Get our current device context
@@ -686,7 +704,11 @@ rtl::Reference<OpenGLContext> WinOpenGLSalGraphicsImpl::CreateWinContext()
{
rtl::Reference<WinOpenGLContext> xContext(new WinOpenGLContext);
xContext->setVCLOnly();
- xContext->init(mrParent.mhLocalDC, mrParent.mhWnd);
+ if (!xContext->init(mrParent.mhLocalDC, mrParent.mhWnd))
+ {
+ SAL_WARN("vcl.opengl", "Context could not be created.");
+ return rtl::Reference<OpenGLContext>();
+ }
return rtl::Reference<OpenGLContext>(xContext.get());
}