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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2018-07-23 16:28:03 +0200 |
---|---|---|
committer | Julien Nabet <serval2412@yahoo.fr> | 2018-07-23 23:38:57 +0200 |
commit | e1328b89fa87cbb333c096bf229a810317f25bc3 (patch) | |
tree | b6a784be4261b559f42e7e741685641960c39a78 /vcl/opengl | |
parent | 2a1e975f4fa67162f3c7b37939fa0a3b771376f5 (diff) |
Fix typos
Change-Id: If0d8f4033d9bc20f521d33d732fb349f0df5eeef
Reviewed-on: https://gerrit.libreoffice.org/57822
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Jenkins
Diffstat (limited to 'vcl/opengl')
-rw-r--r-- | vcl/opengl/shaders/lineFragmentShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/shaders/lineFragmentShader.glsl b/vcl/opengl/shaders/lineFragmentShader.glsl index 5a01de35656a..c49570be386d 100644 --- a/vcl/opengl/shaders/lineFragmentShader.glsl +++ b/vcl/opengl/shaders/lineFragmentShader.glsl @@ -28,7 +28,7 @@ void main() float alpha = clamp(dist, 0.0, 1.0); - // modify the alpha chanel only + // modify the alpha channel only vec4 result_color = color; result_color.a = result_color.a * alpha; |