diff options
author | Stephan Bergmann <sbergman@redhat.com> | 2018-03-21 15:04:25 +0100 |
---|---|---|
committer | Stephan Bergmann <sbergman@redhat.com> | 2018-03-21 15:14:45 +0100 |
commit | ebe247642d85d39b6e1ffae3cf92c31748f2e983 (patch) | |
tree | 2d7ef84826a9be1ae3a2cb1d37d497c471b2cdc8 /vcl/qa | |
parent | 17407f808ed0ca5d65a98da186f7e2ab60dc641b (diff) |
Revert "tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned"
This reverts commit 460f39e687393b3a8906d2adc3e8f7a0c749851a.
For one, it had started to make bitmap checksum equality check in
svx/qa/unit/XTableImportExportTest.cxx, CppunitTest_svx_unit, fail most of the
time in macOS --disable-dbgutil builds, as the bitmap checksum is now computed
also over padding bytes containing random values (but --enable-dbgutil
initializes those bytes). And why would fixing tdf#116213 for Windows require
touching the macOS-specific code, anyway?
For another, tdf#116213 comments 6 and 7 report further problems that are likely
linked to this commit.
Change-Id: I3e158813ab89a1ead3780abbf6b120ec52660231
Diffstat (limited to 'vcl/qa')
-rw-r--r-- | vcl/qa/cppunit/BitmapTest.cxx | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/vcl/qa/cppunit/BitmapTest.cxx b/vcl/qa/cppunit/BitmapTest.cxx index 0bbe6d294882..f835c7b78bc3 100644 --- a/vcl/qa/cppunit/BitmapTest.cxx +++ b/vcl/qa/cppunit/BitmapTest.cxx @@ -342,8 +342,15 @@ void BitmapTest::testConvert() { Bitmap::ScopedReadAccess pReadAccess(aBitmap); CPPUNIT_ASSERT_EQUAL(static_cast<sal_uInt16>(8), pReadAccess->GetBitCount()); - // scanline should pad to 32-bit multiples - CPPUNIT_ASSERT_EQUAL(static_cast<sal_uLong>(12), pReadAccess->GetScanlineSize()); +#if defined MACOSX || defined IOS + //it would be nice to find and change the stride for quartz to be the same as everyone else + CPPUNIT_ASSERT_EQUAL(static_cast<sal_uLong>(10), pReadAccess->GetScanlineSize()); +#else +#if HAVE_FEATURE_OPENGL + if (!OpenGLHelper::isVCLOpenGLEnabled()) + CPPUNIT_ASSERT_EQUAL(static_cast<sal_uLong>(12), pReadAccess->GetScanlineSize()); +#endif +#endif CPPUNIT_ASSERT(pReadAccess->HasPalette()); const BitmapColor& rColor = pReadAccess->GetPaletteColor(pReadAccess->GetPixelIndex(1, 1)); CPPUNIT_ASSERT_EQUAL(sal_Int32(204), sal_Int32(rColor.GetRed())); @@ -358,8 +365,22 @@ void BitmapTest::testConvert() Bitmap::ScopedReadAccess pReadAccess(aBitmap); // 24 bit Bitmap on SVP backend can now use 24bit RGB everywhere. CPPUNIT_ASSERT_EQUAL(static_cast<sal_uInt16>(24), pReadAccess->GetBitCount()); - // scanline should pad to 32-bit multiples + +#if defined LINUX || defined FREEBSD CPPUNIT_ASSERT_EQUAL(sal_uLong(32), pReadAccess->GetScanlineSize()); +#else +#if defined(_WIN32) + if (!OpenGLHelper::isVCLOpenGLEnabled()) + { + // GDI Scanlines padded to DWORD multiples, it seems + CPPUNIT_ASSERT_EQUAL(sal_uLong(32), pReadAccess->GetScanlineSize()); + } + else +#endif + { + CPPUNIT_ASSERT_EQUAL(sal_uLong(30), pReadAccess->GetScanlineSize()); + } +#endif CPPUNIT_ASSERT(!pReadAccess->HasPalette()); Color aColor = pReadAccess->GetPixel(0, 0).GetColor(); |