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authorStephan Bergmann <sbergman@redhat.com>2018-03-21 15:04:25 +0100
committerStephan Bergmann <sbergman@redhat.com>2018-03-21 15:14:45 +0100
commitebe247642d85d39b6e1ffae3cf92c31748f2e983 (patch)
tree2d7ef84826a9be1ae3a2cb1d37d497c471b2cdc8 /vcl/quartz
parent17407f808ed0ca5d65a98da186f7e2ab60dc641b (diff)
Revert "tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned"
This reverts commit 460f39e687393b3a8906d2adc3e8f7a0c749851a. For one, it had started to make bitmap checksum equality check in svx/qa/unit/XTableImportExportTest.cxx, CppunitTest_svx_unit, fail most of the time in macOS --disable-dbgutil builds, as the bitmap checksum is now computed also over padding bytes containing random values (but --enable-dbgutil initializes those bytes). And why would fixing tdf#116213 for Windows require touching the macOS-specific code, anyway? For another, tdf#116213 comments 6 and 7 report further problems that are likely linked to this commit. Change-Id: I3e158813ab89a1ead3780abbf6b120ec52660231
Diffstat (limited to 'vcl/quartz')
-rw-r--r--vcl/quartz/salbmp.cxx15
1 files changed, 12 insertions, 3 deletions
diff --git a/vcl/quartz/salbmp.cxx b/vcl/quartz/salbmp.cxx
index 04fb820b08a3..f9a10a44020b 100644
--- a/vcl/quartz/salbmp.cxx
+++ b/vcl/quartz/salbmp.cxx
@@ -310,10 +310,19 @@ bool QuartzSalBitmap::AllocateUserData()
if( mnWidth && mnHeight )
{
- assert((mnBits == 1 || mnBits == 4 || mnBits == 8 || mnBits == 16 || mnBits == 24 || mnBits == 32)
- && "vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!");
+ mnBytesPerRow = 0;
- mnBytesPerRow = AlignedWidth4Bytes(mnBits * mnWidth);
+ switch( mnBits )
+ {
+ case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break;
+ case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break;
+ case 8: mnBytesPerRow = mnWidth; break;
+ case 16: mnBytesPerRow = mnWidth << 1; break;
+ case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break;
+ case 32: mnBytesPerRow = mnWidth << 2; break;
+ default:
+ OSL_FAIL("vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!");
+ }
}
bool alloc = false;