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author | Luboš Luňák <l.lunak@collabora.com> | 2019-10-22 11:48:08 +0200 |
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committer | Luboš Luňák <l.lunak@collabora.com> | 2019-11-27 09:55:10 +0100 |
commit | 99bff8cf8f199cd5899134f12b499ce4ee9a4e82 (patch) | |
tree | f4c346d85d531aad00cc1667c871fdc69b6a70b4 /vcl/source/app/svapp.cxx | |
parent | fb6a2d3afb67481565c666c10eee0a875808d803 (diff) |
add GUI and configuration options for Skia
Pretty much a copy&paste of OpenGL. There are no settings for choosing
which backend Skia should use, as the plan is that simply the "best"
one will be selected.
Change-Id: I44fa876ab85de98de482a6ed9f814024334686ce
Diffstat (limited to 'vcl/source/app/svapp.cxx')
-rw-r--r-- | vcl/source/app/svapp.cxx | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/vcl/source/app/svapp.cxx b/vcl/source/app/svapp.cxx index 3dcfc82ec00a..4b97754bebbe 100644 --- a/vcl/source/app/svapp.cxx +++ b/vcl/source/app/svapp.cxx @@ -49,6 +49,7 @@ #if HAVE_FEATURE_OPENGL #include <vcl/opengl/OpenGLWrapper.hxx> #endif +#include <vcl/skia/SkiaHelper.hxx> #include <salinst.hxx> #include <salframe.hxx> @@ -1147,12 +1148,14 @@ OUString Application::GetHWOSConfInfo() aDetails.append( "; " ); aDetails.append( VclResId(SV_APP_UIRENDER) ); -// TODO SKIA #if HAVE_FEATURE_OPENGL if ( OpenGLWrapper::isVCLOpenGLEnabled() ) aDetails.append( VclResId(SV_APP_GL) ); else #endif + if ( SkiaHelper::isVCLSkiaEnabled() ) + aDetails.append( VclResId(SV_APP_SKIA) ); + else aDetails.append( VclResId(SV_APP_DEFAULT) ); aDetails.append( "; " ); |