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author | Jan Holesovsky <kendy@collabora.com> | 2015-06-23 10:29:48 +0200 |
---|---|---|
committer | Jan Holesovsky <kendy@collabora.com> | 2015-06-23 10:32:28 +0200 |
commit | 5ca1936975148ae3bdc87edb69f812347f1ecb92 (patch) | |
tree | 408758d75ef07d02ffa9f2781ccb83dd614cf53d /vcl/source/control/prgsbar.cxx | |
parent | 4ec27ad35f00fbf5f5bc903cabe0692dc257f1e2 (diff) |
rendercontext: Mass fix of using the wrong size.
In the paints, we must use the size of the Window for the computations, not of
the RenderContext - the RenderContext can be much bigger than the Window in
the double-buffering case.
Fixes for example the list boxes, and many others.
Change-Id: I4c7607569f88b2d097587140858d0862e54b5ea6
Diffstat (limited to 'vcl/source/control/prgsbar.cxx')
-rw-r--r-- | vcl/source/control/prgsbar.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/control/prgsbar.cxx b/vcl/source/control/prgsbar.cxx index 723a5e87ad20..f069b4341d78 100644 --- a/vcl/source/control/prgsbar.cxx +++ b/vcl/source/control/prgsbar.cxx @@ -123,7 +123,7 @@ void ProgressBar::ImplDrawProgress(vcl::RenderContext& rRenderContext, sal_uInt1 { mbCalcNew = false; - Size aSize = rRenderContext.GetOutputSizePixel(); + Size aSize(GetOutputSizePixel()); mnPrgsHeight = aSize.Height() - (PROGRESSBAR_WIN_OFFSET * 2); mnPrgsWidth = (mnPrgsHeight * 2) / 3; maPos.Y() = PROGRESSBAR_WIN_OFFSET; |