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authorNorbert Thiebaud <nthiebaud@gmail.com>2014-07-18 18:21:12 +0200
committerNorbert Thiebaud <nthiebaud@gmail.com>2014-07-20 22:10:59 +0200
commitcd3d26b7edbce67805259a71e4118223e02ebdd4 (patch)
treefbb103d9877275f80eab075f22a8e0753fccf151 /vcl/source/filter/wmf/winmtf.hxx
parent8e21a02520cbd2fdc09df1ca675f4aa46a02d5f6 (diff)
vcl consitent use of long for corrdinate
most of length in vcl are calculated in 'long' but array of X position tend to be in sal_Int32. As a prep work to be able to support 'double' as the base type of Device Coordinate, harmonize the use of 'long' for non-float coordinate. Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
Diffstat (limited to 'vcl/source/filter/wmf/winmtf.hxx')
-rw-r--r--vcl/source/filter/wmf/winmtf.hxx13
1 files changed, 6 insertions, 7 deletions
diff --git a/vcl/source/filter/wmf/winmtf.hxx b/vcl/source/filter/wmf/winmtf.hxx
index 3332888c567c..b3c675bf1939 100644
--- a/vcl/source/filter/wmf/winmtf.hxx
+++ b/vcl/source/filter/wmf/winmtf.hxx
@@ -735,13 +735,12 @@ public:
bool bDrawTo = false,
bool bRecordPath = false
);
- void DrawText(
- Point& rPosition,
- OUString& rString,
- sal_Int32* pDXArry = NULL,
- bool bRecordPath = false,
- sal_Int32 nGraphicsMode = GM_COMPATIBLE
- );
+ void DrawText( Point& rPosition,
+ OUString& rString,
+ long* pDXArry = NULL,
+ bool bRecordPath = false,
+ sal_Int32 nGraphicsMode = GM_COMPATIBLE);
+
void ResolveBitmapActions( BSaveStructList_impl& rSaveList );
void IntersectClipRect( const Rectangle& rRect );