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authore12346 <e12346@ce.pdn.ac.lk>2016-08-01 23:08:30 +0530
committerMichael Stahl <mstahl@redhat.com>2016-09-16 08:58:50 +0000
commit171201c574b325653794bcd851d0aa7a80dc3249 (patch)
tree4df35dea1637fcc5acd9c3412218d9a61a0541bf /vcl/source/gdi/bitmap3.cxx
parent81ce0f37728295660a3b6a7a09920f16f3fc7663 (diff)
tdf#96505 - Remove "long" integer literals in vcl/source/gdi/
Removed the "long" integer literals in "vcl/source/gdi/". Some literals are left to match external methods Change-Id: I55aa9bd2935bfd82c9c1cc5cd1efcc4b7c3d9346 Reviewed-on: https://gerrit.libreoffice.org/27784 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Michael Stahl <mstahl@redhat.com>
Diffstat (limited to 'vcl/source/gdi/bitmap3.cxx')
-rw-r--r--vcl/source/gdi/bitmap3.cxx196
1 files changed, 98 insertions, 98 deletions
diff --git a/vcl/source/gdi/bitmap3.cxx b/vcl/source/gdi/bitmap3.cxx
index 32dd2ccee67a..f4223fe385a8 100644
--- a/vcl/source/gdi/bitmap3.cxx
+++ b/vcl/source/gdi/bitmap3.cxx
@@ -38,7 +38,7 @@
#include "BitmapScaleConvolution.hxx"
#define RGB15( _def_cR, _def_cG, _def_cB ) (((sal_uLong)(_def_cR)<<10UL)|((sal_uLong)(_def_cG)<<5UL)|(sal_uLong)(_def_cB))
-#define GAMMA( _def_cVal, _def_InvGamma ) ((sal_uInt8)MinMax(FRound(pow( _def_cVal/255.0,_def_InvGamma)*255.0),0L,255L))
+#define GAMMA( _def_cVal, _def_InvGamma ) ((sal_uInt8)MinMax(FRound(pow( _def_cVal/255.0,_def_InvGamma)*255.0),0,255))
#define CALC_ERRORS \
nTemp = p1T[nX++] >> 12; \
@@ -363,9 +363,9 @@ bool Bitmap::ImplMakeMono( sal_uInt8 cThreshold )
if( pReadAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const sal_uInt8 cIndex = pReadAcc->GetPixelIndex( nY, nX );
if( pReadAcc->GetPaletteColor( cIndex ).GetLuminance() >=
@@ -380,9 +380,9 @@ bool Bitmap::ImplMakeMono( sal_uInt8 cThreshold )
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
if( pReadAcc->GetPixel( nY, nX ).GetLuminance() >=
cThreshold )
@@ -438,9 +438,9 @@ bool Bitmap::ImplMakeMonoDither()
if( pReadAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L, nModY = nY % 16; nX < nWidth; nX++ )
+ for( long nX = 0, nModY = nY % 16; nX < nWidth; nX++ )
{
const sal_uInt8 cIndex = pReadAcc->GetPixelIndex( nY, nX );
if( pReadAcc->GetPaletteColor( cIndex ).GetLuminance() >
@@ -455,9 +455,9 @@ bool Bitmap::ImplMakeMonoDither()
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L, nModY = nY % 16; nX < nWidth; nX++ )
+ for( long nX = 0, nModY = nY % 16; nX < nWidth; nX++ )
{
if( pReadAcc->GetPixel( nY, nX ).GetLuminance() >
pDitherMatrix[ nModY ][ nX % 16 ] )
@@ -519,9 +519,9 @@ bool Bitmap::ImplMakeGreyscales( sal_uInt16 nGreys )
if( pReadAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const sal_uInt8 cIndex = pReadAcc->GetPixelIndex( nY, nX );
pWriteAcc->SetPixelIndex( nY, nX,
@@ -534,12 +534,12 @@ bool Bitmap::ImplMakeGreyscales( sal_uInt16 nGreys )
{
nShift += 8;
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
Scanline pReadScan = pReadAcc->GetScanline( nY );
Scanline pWriteScan = pWriteAcc->GetScanline( nY );
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const sal_uLong nB = *pReadScan++;
const sal_uLong nG = *pReadScan++;
@@ -554,12 +554,12 @@ bool Bitmap::ImplMakeGreyscales( sal_uInt16 nGreys )
{
nShift += 8;
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
Scanline pReadScan = pReadAcc->GetScanline( nY );
Scanline pWriteScan = pWriteAcc->GetScanline( nY );
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const sal_uLong nR = *pReadScan++;
const sal_uLong nG = *pReadScan++;
@@ -571,8 +571,8 @@ bool Bitmap::ImplMakeGreyscales( sal_uInt16 nGreys )
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nY = 0; nY < nHeight; nY++ )
+ for( long nX = 0; nX < nWidth; nX++ )
pWriteAcc->SetPixelIndex( nY, nX, (pReadAcc->GetPixel( nY, nX ) ).GetLuminance() >> nShift );
}
@@ -637,9 +637,9 @@ bool Bitmap::ImplConvertUp(sal_uInt16 nBitCount, Color* pExtColor)
pWriteAcc->SetPalette(aPalette);
- for (long nY = 0L; nY < nHeight; nY++)
+ for (long nY = 0; nY < nHeight; nY++)
{
- for (long nX = 0L; nX < nWidth; nX++)
+ for (long nX = 0; nX < nWidth; nX++)
{
pWriteAcc->SetPixel(nY, nX, pReadAcc->GetPixel(nY, nX));
}
@@ -649,9 +649,9 @@ bool Bitmap::ImplConvertUp(sal_uInt16 nBitCount, Color* pExtColor)
{
if (pReadAcc->HasPalette())
{
- for (long nY = 0L; nY < nHeight; nY++)
+ for (long nY = 0; nY < nHeight; nY++)
{
- for (long nX = 0L; nX < nWidth; nX++)
+ for (long nX = 0; nX < nWidth; nX++)
{
pWriteAcc->SetPixel(nY, nX, pReadAcc->GetPaletteColor(pReadAcc->GetPixelIndex(nY, nX)));
}
@@ -659,9 +659,9 @@ bool Bitmap::ImplConvertUp(sal_uInt16 nBitCount, Color* pExtColor)
}
else
{
- for (long nY = 0L; nY < nHeight; nY++)
+ for (long nY = 0; nY < nHeight; nY++)
{
- for (long nX = 0L; nX < nWidth; nX++)
+ for (long nX = 0; nX < nWidth; nX++)
{
pWriteAcc->SetPixel(nY, nX, pReadAcc->GetPixel(nY, nX));
}
@@ -703,7 +703,7 @@ bool Bitmap::ImplConvertDown(sal_uInt16 nBitCount, Color* pExtColor)
{
const sal_uInt16 nCount = 1 << nBitCount;
const long nWidth = pWriteAcc->Width();
- const long nWidth1 = nWidth - 1L;
+ const long nWidth1 = nWidth - 1;
const long nHeight = pWriteAcc->Height();
Octree aOctree(*pReadAcc, pExtColor ? (nCount - 1) : nCount);
aPalette = aOctree.GetPalette();
@@ -714,7 +714,7 @@ bool Bitmap::ImplConvertDown(sal_uInt16 nBitCount, Color* pExtColor)
std::vector<ImpErrorQuad> aErrQuad2(nWidth);
ImpErrorQuad* pQLine1 = aErrQuad1.data();
ImpErrorQuad* pQLine2 = nullptr;
- long nYTmp = 0L;
+ long nYTmp = 0;
sal_uInt8 cIndex;
bool bQ1 = true;
@@ -734,10 +734,10 @@ bool Bitmap::ImplConvertDown(sal_uInt16 nBitCount, Color* pExtColor)
pWriteAcc->SetPalette(aPalette);
- for (long nY = 0L; nY < std::min(nHeight, 2L); nY++, nYTmp++)
+ for (long nY = 0; nY < std::min(nHeight, 2L); nY++, nYTmp++)
{
pQLine2 = !nY ? aErrQuad1.data() : aErrQuad2.data();
- for (long nX = 0L; nX < nWidth; nX++)
+ for (long nX = 0; nX < nWidth; nX++)
{
if (pReadAcc->HasPalette())
pQLine2[nX] = pReadAcc->GetPaletteColor(pReadAcc->GetPixelIndex(nYTmp, nX));
@@ -746,14 +746,14 @@ bool Bitmap::ImplConvertDown(sal_uInt16 nBitCount, Color* pExtColor)
}
}
- for (long nY = 0L; nY < nHeight; nY++, nYTmp++)
+ for (long nY = 0; nY < nHeight; nY++, nYTmp++)
{
// first pixel in the line
cIndex = (sal_uInt8) aColorMap.GetBestPaletteIndex(pQLine1[0].ImplGetColor());
pWriteAcc->SetPixelIndex(nY, 0, cIndex);
long nX;
- for (nX = 1L; nX < nWidth1; nX++)
+ for (nX = 1; nX < nWidth1; nX++)
{
aColor = pQLine1[nX].ImplGetColor();
cIndex = static_cast<sal_uInt8>(aColorMap.GetBestPaletteIndex(aColor));
@@ -778,7 +778,7 @@ bool Bitmap::ImplConvertDown(sal_uInt16 nBitCount, Color* pExtColor)
if (nYTmp < nHeight)
{
- for (nX = 0L; nX < nWidth; nX++)
+ for (nX = 0; nX < nWidth; nX++)
{
if (pReadAcc->HasPalette())
pQLine2[nX] = pReadAcc->GetPaletteColor(pReadAcc->GetPixelIndex(nYTmp, nX));
@@ -1091,8 +1091,8 @@ bool Bitmap::ImplScaleFast( const double& rScaleX, const double& rScaleY )
if( pWriteAcc )
{
const long nScanlineSize = pWriteAcc->GetScanlineSize();
- const long nNewWidth1 = nNewWidth - 1L;
- const long nNewHeight1 = nNewHeight - 1L;
+ const long nNewWidth1 = nNewWidth - 1;
+ const long nNewHeight1 = nNewHeight - 1;
if( nNewWidth1 && nNewHeight1 )
{
@@ -1101,23 +1101,23 @@ bool Bitmap::ImplScaleFast( const double& rScaleX, const double& rScaleY )
std::unique_ptr<long[]> pLutX(new long[ nNewWidth ]);
std::unique_ptr<long[]> pLutY(new long[ nNewHeight ]);
- for( long nX = 0L; nX < nNewWidth; nX++ )
+ for( long nX = 0; nX < nNewWidth; nX++ )
pLutX[ nX ] = long(nX * nWidth / nNewWidth);
- for( long nY = 0L; nY < nNewHeight; nY++ )
+ for( long nY = 0; nY < nNewHeight; nY++ )
pLutY[ nY ] = long(nY * nHeight / nNewHeight);
- long nActY = 0L;
+ long nActY = 0;
while( nActY < nNewHeight )
{
long nMapY = pLutY[ nActY ];
- for( long nX = 0L; nX < nNewWidth; nX++ )
+ for( long nX = 0; nX < nNewWidth; nX++ )
pWriteAcc->SetPixel( nActY, nX, pReadAcc->GetPixel( nMapY , pLutX[ nX ] ) );
while( ( nActY < nNewHeight1 ) && ( pLutY[ nActY + 1 ] == nMapY ) )
{
- memcpy( pWriteAcc->GetScanline( nActY + 1L ),
+ memcpy( pWriteAcc->GetScanline( nActY + 1 ),
pWriteAcc->GetScanline( nActY ), nScanlineSize );
nActY++;
}
@@ -1146,7 +1146,7 @@ bool Bitmap::ImplScaleInterpolate( const double& rScaleX, const double& rScaleY
const long nNewHeight = FRound( aSizePix.Height() * rScaleY );
bool bRet = false;
- if( ( nNewWidth > 1L ) && ( nNewHeight > 1L ) )
+ if( ( nNewWidth > 1 ) && ( nNewHeight > 1 ) )
{
BitmapReadAccess* pReadAcc = AcquireReadAccess();
if( pReadAcc )
@@ -1158,14 +1158,14 @@ bool Bitmap::ImplScaleInterpolate( const double& rScaleX, const double& rScaleY
if( pWriteAcc )
{
- const long nNewWidth1 = nNewWidth - 1L;
- const long nWidth1 = pReadAcc->Width() - 1L;
+ const long nNewWidth1 = nNewWidth - 1;
+ const long nWidth1 = pReadAcc->Width() - 1;
const double fRevScaleX = (double) nWidth1 / nNewWidth1;
std::unique_ptr<long[]> pLutInt(new long[ nNewWidth ]);
std::unique_ptr<long[]> pLutFrac(new long[ nNewWidth ]);
- for( long nX = 0L, nTemp = nWidth - 2L; nX < nNewWidth; nX++ )
+ for( long nX = 0, nTemp = nWidth - 2; nX < nNewWidth; nX++ )
{
double fTemp = nX * fRevScaleX;
pLutInt[ nX ] = MinMax( (long) fTemp, 0, nTemp );
@@ -1173,7 +1173,7 @@ bool Bitmap::ImplScaleInterpolate( const double& rScaleX, const double& rScaleY
pLutFrac[ nX ] = (long) ( fTemp * 1024. );
}
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
if( 1 == nWidth )
{
@@ -1187,14 +1187,14 @@ bool Bitmap::ImplScaleInterpolate( const double& rScaleX, const double& rScaleY
aCol0 = pReadAcc->GetPixel( nY, 0 );
}
- for( long nX = 0L; nX < nNewWidth; nX++ )
+ for( long nX = 0; nX < nNewWidth; nX++ )
{
pWriteAcc->SetPixel( nY, nX, aCol0 );
}
}
else
{
- for( long nX = 0L; nX < nNewWidth; nX++ )
+ for( long nX = 0; nX < nNewWidth; nX++ )
{
long nTemp = pLutInt[ nX ];
@@ -1245,14 +1245,14 @@ bool Bitmap::ImplScaleInterpolate( const double& rScaleX, const double& rScaleY
if( pReadAcc && pWriteAcc )
{
- const long nNewHeight1 = nNewHeight - 1L;
- const long nHeight1 = pReadAcc->Height() - 1L;
+ const long nNewHeight1 = nNewHeight - 1;
+ const long nHeight1 = pReadAcc->Height() - 1;
const double fRevScaleY = (double) nHeight1 / nNewHeight1;
std::unique_ptr<long[]> pLutInt(new long[ nNewHeight ]);
std::unique_ptr<long[]> pLutFrac(new long[ nNewHeight ]);
- for( long nY = 0L, nTemp = nHeight - 2L; nY < nNewHeight; nY++ )
+ for( long nY = 0, nTemp = nHeight - 2; nY < nNewHeight; nY++ )
{
double fTemp = nY * fRevScaleY;
pLutInt[ nY ] = MinMax( (long) fTemp, 0, nTemp );
@@ -1263,20 +1263,20 @@ bool Bitmap::ImplScaleInterpolate( const double& rScaleX, const double& rScaleY
// after 1st step, bitmap *is* 24bit format (see above)
OSL_ENSURE(!pReadAcc->HasPalette(), "OOps, somehow ImplScaleInterpolate in-between format has palette, should not happen (!)");
- for( long nX = 0L; nX < nNewWidth; nX++ )
+ for( long nX = 0; nX < nNewWidth; nX++ )
{
if( 1 == nHeight )
{
BitmapColor aCol0 = pReadAcc->GetPixel( 0, nX );
- for( long nY = 0L; nY < nNewHeight; nY++ )
+ for( long nY = 0; nY < nNewHeight; nY++ )
{
pWriteAcc->SetPixel( nY, nX, aCol0 );
}
}
else
{
- for( long nY = 0L; nY < nNewHeight; nY++ )
+ for( long nY = 0; nY < nNewHeight; nY++ )
{
long nTemp = pLutInt[ nY ];
@@ -1425,11 +1425,11 @@ bool Bitmap::ImplDitherFloyd()
{
BitmapColor aColor;
long nWidth = pReadAcc->Width();
- long nWidth1 = nWidth - 1L;
+ long nWidth1 = nWidth - 1;
long nHeight = pReadAcc->Height();
long nX;
- long nW = nWidth * 3L;
- long nW2 = nW - 3L;
+ long nW = nWidth * 3;
+ long nW2 = nW - 3;
long nRErr, nGErr, nBErr;
long nRC, nGC, nBC;
std::unique_ptr<long[]> p1(new long[ nW ]);
@@ -1464,7 +1464,7 @@ bool Bitmap::ImplDitherFloyd()
}
}
- for( long nY = 1, nYAcc = 0L; nY <= nHeight; nY++, nYAcc++ )
+ for( long nY = 1, nYAcc = 0; nY <= nHeight; nY++, nYAcc++ )
{
pTmp = p1T;
p1T = p2T;
@@ -1507,7 +1507,7 @@ bool Bitmap::ImplDitherFloyd()
// Get middle Pixels using a loop
long nXAcc;
- for ( nX = 3L, nXAcc = 1L; nX < nW2; nXAcc++ )
+ for ( nX = 3, nXAcc = 1; nX < nW2; nXAcc++ )
{
CALC_ERRORS;
CALC_TABLES7;
@@ -1556,7 +1556,7 @@ bool Bitmap::ImplDitherFloyd16()
if( pReadAcc && pWriteAcc )
{
const long nWidth = pWriteAcc->Width();
- const long nWidth1 = nWidth - 1L;
+ const long nWidth1 = nWidth - 1;
const long nHeight = pWriteAcc->Height();
BitmapColor aColor;
BitmapColor aBestCol;
@@ -1565,17 +1565,17 @@ bool Bitmap::ImplDitherFloyd16()
std::unique_ptr<ImpErrorQuad[]> pErrQuad2(new ImpErrorQuad[ nWidth ]);
ImpErrorQuad* pQLine1 = pErrQuad1.get();
ImpErrorQuad* pQLine2 = nullptr;
- long nYTmp = 0L;
+ long nYTmp = 0;
bool bQ1 = true;
- for( long nY = 0L; nY < std::min( nHeight, 2L ); nY++, nYTmp++ )
+ for( long nY = 0; nY < std::min( nHeight, 2L ); nY++, nYTmp++ )
{
pQLine2 = !nY ? pErrQuad1.get() : pErrQuad2.get();
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
pQLine2[ nX ] = pReadAcc->GetPixel( nYTmp, nX );
}
- for( long nY = 0L; nY < nHeight; nY++, nYTmp++ )
+ for( long nY = 0; nY < nHeight; nY++, nYTmp++ )
{
// First RowPixel
aBestCol = pQLine1[ 0 ].ImplGetColor();
@@ -1585,7 +1585,7 @@ bool Bitmap::ImplDitherFloyd16()
pWriteAcc->SetPixel( nY, 0, aBestCol );
long nX;
- for( nX = 1L; nX < nWidth1; nX++ )
+ for( nX = 1; nX < nWidth1; nX++ )
{
aColor = pQLine1[ nX ].ImplGetColor();
aBestCol.SetRed( ( aColor.GetRed() & 248 ) | 7 );
@@ -1611,7 +1611,7 @@ bool Bitmap::ImplDitherFloyd16()
pQLine2 = ( bQ1 = !bQ1 ) ? pErrQuad2.get() : pErrQuad1.get();
if( nYTmp < nHeight )
- for( nX = 0L; nX < nWidth; nX++ )
+ for( nX = 0; nX < nWidth; nX++ )
pQLine2[ nX ] = pReadAcc->GetPixel( nYTmp, nX );
}
@@ -1687,14 +1687,14 @@ bool Bitmap::ImplReduceSimple( sal_uInt16 nColorCount )
if( pRAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
- for( long nX =0L; nX < nWidth; nX++ )
+ for( long nY = 0; nY < nHeight; nY++ )
+ for( long nX =0; nX < nWidth; nX++ )
pWAcc->SetPixelIndex( nY, nX, static_cast<sal_uInt8>(aOct.GetBestPaletteIndex( pRAcc->GetPaletteColor( pRAcc->GetPixelIndex( nY, nX ) ))) );
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
- for( long nX =0L; nX < nWidth; nX++ )
+ for( long nY = 0; nY < nHeight; nY++ )
+ for( long nX =0; nX < nWidth; nX++ )
pWAcc->SetPixelIndex( nY, nX, static_cast<sal_uInt8>(aOct.GetBestPaletteIndex( pRAcc->GetPixel( nY, nX ) )) );
}
@@ -1781,9 +1781,9 @@ bool Bitmap::ImplReducePopular( sal_uInt16 nColCount )
if( pRAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const BitmapColor& rCol = pRAcc->GetPaletteColor( pRAcc->GetPixelIndex( nY, nX ) );
pCountTable[ ( ( ( (sal_uInt32) rCol.GetRed() ) >> nRightShiftBits ) << nLeftShiftBits2 ) |
@@ -1794,9 +1794,9 @@ bool Bitmap::ImplReducePopular( sal_uInt16 nColCount )
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const BitmapColor aCol( pRAcc->GetPixel( nY, nX ) );
pCountTable[ ( ( ( (sal_uInt32) aCol.GetRed() ) >> nRightShiftBits ) << nLeftShiftBits2 ) |
@@ -1833,9 +1833,9 @@ bool Bitmap::ImplReducePopular( sal_uInt16 nColCount )
if( pRAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const BitmapColor& rCol = pRAcc->GetPaletteColor( pRAcc->GetPixelIndex( nY, nX ) );
aDstCol.SetIndex( pIndexMap[ ( ( ( (sal_uInt32) rCol.GetRed() ) >> nRightShiftBits ) << nLeftShiftBits2 ) |
@@ -1847,9 +1847,9 @@ bool Bitmap::ImplReducePopular( sal_uInt16 nColCount )
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const BitmapColor aCol( pRAcc->GetPixel( nY, nX ) );
aDstCol.SetIndex( pIndexMap[ ( ( ( (sal_uInt32) aCol.GetRed() ) >> nRightShiftBits ) << nLeftShiftBits2 ) |
@@ -1909,16 +1909,16 @@ bool Bitmap::ImplReduceMedian( sal_uInt16 nColCount )
sal_uLong* pColBuf = static_cast<sal_uLong*>(rtl_allocateMemory( nSize ));
const long nWidth = pWAcc->Width();
const long nHeight = pWAcc->Height();
- long nIndex = 0L;
+ long nIndex = 0;
memset( pColBuf, 0, nSize );
// create Buffer
if( pRAcc->HasPalette() )
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const BitmapColor& rCol = pRAcc->GetPaletteColor( pRAcc->GetPixelIndex( nY, nX ) );
pColBuf[ RGB15( rCol.GetRed() >> 3, rCol.GetGreen() >> 3, rCol.GetBlue() >> 3 ) ]++;
@@ -1927,9 +1927,9 @@ bool Bitmap::ImplReduceMedian( sal_uInt16 nColCount )
}
else
{
- for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nY = 0; nY < nHeight; nY++ )
{
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nX = 0; nX < nWidth; nX++ )
{
const BitmapColor aCol( pRAcc->GetPixel( nY, nX ) );
pColBuf[ RGB15( aCol.GetRed() >> 3, aCol.GetGreen() >> 3, aCol.GetBlue() >> 3 ) ]++;
@@ -1945,8 +1945,8 @@ bool Bitmap::ImplReduceMedian( sal_uInt16 nColCount )
// do mapping of colors to palette
InverseColorMap aMap( aPal );
pWAcc->SetPalette( aPal );
- for( long nY = 0L; nY < nHeight; nY++ )
- for( long nX = 0L; nX < nWidth; nX++ )
+ for( long nY = 0; nY < nHeight; nY++ )
+ for( long nX = 0; nX < nWidth; nX++ )
pWAcc->SetPixelIndex( nY, nX, static_cast<sal_uInt8>( aMap.GetBestPaletteIndex( pRAcc->GetColor( nY, nX ) )) );
rtl_freeMemory( pColBuf );
@@ -2143,15 +2143,15 @@ bool Bitmap::Adjust( short nLuminancePercent, short nContrastPercent,
// calculate slope
if( nContrastPercent >= 0 )
- fM = 128.0 / ( 128.0 - 1.27 * MinMax( nContrastPercent, 0L, 100L ) );
+ fM = 128.0 / ( 128.0 - 1.27 * MinMax( nContrastPercent, 0, 100 ) );
else
- fM = ( 128.0 + 1.27 * MinMax( nContrastPercent, -100L, 0L ) ) / 128.0;
+ fM = ( 128.0 + 1.27 * MinMax( nContrastPercent, -100, 0 ) ) / 128.0;
if(!msoBrightness)
// total offset = luminance offset + contrast offset
- fOff = MinMax( nLuminancePercent, -100L, 100L ) * 2.55 + 128.0 - fM * 128.0;
+ fOff = MinMax( nLuminancePercent, -100, 100 ) * 2.55 + 128.0 - fM * 128.0;
else
- fOff = MinMax( nLuminancePercent, -100L, 100L ) * 2.55;
+ fOff = MinMax( nLuminancePercent, -100, 100 ) * 2.55;
// channel offset = channel offset + total offset
fROff = nChannelRPercent * 2.55 + fOff;
@@ -2163,22 +2163,22 @@ bool Bitmap::Adjust( short nLuminancePercent, short nContrastPercent,
const bool bGamma = ( fGamma != 1.0 );
// create mapping table
- for( long nX = 0L; nX < 256L; nX++ )
+ for( long nX = 0; nX < 256; nX++ )
{
if(!msoBrightness)
{
- cMapR[ nX ] = (sal_uInt8) MinMax( FRound( nX * fM + fROff ), 0L, 255L );
- cMapG[ nX ] = (sal_uInt8) MinMax( FRound( nX * fM + fGOff ), 0L, 255L );
- cMapB[ nX ] = (sal_uInt8) MinMax( FRound( nX * fM + fBOff ), 0L, 255L );
+ cMapR[ nX ] = (sal_uInt8) MinMax( FRound( nX * fM + fROff ), 0, 255 );
+ cMapG[ nX ] = (sal_uInt8) MinMax( FRound( nX * fM + fGOff ), 0, 255 );
+ cMapB[ nX ] = (sal_uInt8) MinMax( FRound( nX * fM + fBOff ), 0, 255 );
}
else
{
// LO simply uses (in a somewhat optimized form) "newcolor = (oldcolor-128)*contrast+brightness+128"
// as the formula, i.e. contrast first, brightness afterwards. MSOffice, for whatever weird reason,
// use neither first, but apparently it applies half of brightness before contrast and half afterwards.
- cMapR[ nX ] = (sal_uInt8) MinMax( FRound( (nX+fROff/2-128) * fM + 128 + fROff/2 ), 0L, 255L );
- cMapG[ nX ] = (sal_uInt8) MinMax( FRound( (nX+fGOff/2-128) * fM + 128 + fGOff/2 ), 0L, 255L );
- cMapB[ nX ] = (sal_uInt8) MinMax( FRound( (nX+fBOff/2-128) * fM + 128 + fBOff/2 ), 0L, 255L );
+ cMapR[ nX ] = (sal_uInt8) MinMax( FRound( (nX+fROff/2-128) * fM + 128 + fROff/2 ), 0, 255 );
+ cMapG[ nX ] = (sal_uInt8) MinMax( FRound( (nX+fGOff/2-128) * fM + 128 + fGOff/2 ), 0, 255 );
+ cMapB[ nX ] = (sal_uInt8) MinMax( FRound( (nX+fBOff/2-128) * fM + 128 + fBOff/2 ), 0, 255 );
}
if( bGamma )
{
@@ -2211,11 +2211,11 @@ bool Bitmap::Adjust( short nLuminancePercent, short nContrastPercent,
}
else if( pAcc->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr )
{
- for( long nY = 0L; nY < nH; nY++ )
+ for( long nY = 0; nY < nH; nY++ )
{
Scanline pScan = pAcc->GetScanline( nY );
- for( long nX = 0L; nX < nW; nX++ )
+ for( long nX = 0; nX < nW; nX++ )
{
*pScan = cMapB[ *pScan ]; pScan++;
*pScan = cMapG[ *pScan ]; pScan++;
@@ -2225,11 +2225,11 @@ bool Bitmap::Adjust( short nLuminancePercent, short nContrastPercent,
}
else if( pAcc->GetScanlineFormat() == ScanlineFormat::N24BitTcRgb )
{
- for( long nY = 0L; nY < nH; nY++ )
+ for( long nY = 0; nY < nH; nY++ )
{
Scanline pScan = pAcc->GetScanline( nY );
- for( long nX = 0L; nX < nW; nX++ )
+ for( long nX = 0; nX < nW; nX++ )
{
*pScan = cMapR[ *pScan ]; pScan++;
*pScan = cMapG[ *pScan ]; pScan++;
@@ -2239,9 +2239,9 @@ bool Bitmap::Adjust( short nLuminancePercent, short nContrastPercent,
}
else
{
- for( long nY = 0L; nY < nH; nY++ )
+ for( long nY = 0; nY < nH; nY++ )
{
- for( long nX = 0L; nX < nW; nX++ )
+ for( long nX = 0; nX < nW; nX++ )
{
aCol = pAcc->GetPixel( nY, nX );
aCol.SetRed( cMapR[ aCol.GetRed() ] );