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authorChris Sherlock <chris.sherlock79@gmail.com>2014-04-08 08:12:49 +1000
committerChris Sherlock <chris.sherlock79@gmail.com>2014-04-08 08:15:02 +1000
commit97043e70ef96d1fe8f42eb352a97149f77b73ac6 (patch)
treea431224525d5eb3a9e462af3be8123e9560ceb34 /vcl/source/gdi/outdev2.cxx
parent702d79a3f8fd3c5e4b433195908317075c87ad9d (diff)
Remove unnecessary ImplDrawMask function in OutputDevice
Every DrawMask variant calls on a final DrawMask - we duplicate code and there is an unnecessary private ImplDrawMask function in OutputDevice. We should just forward calls to DrawMask. Change-Id: Ice24598e3a437ca51a047f6006acc5a66198ff22
Diffstat (limited to 'vcl/source/gdi/outdev2.cxx')
-rw-r--r--vcl/source/gdi/outdev2.cxx85
1 files changed, 21 insertions, 64 deletions
diff --git a/vcl/source/gdi/outdev2.cxx b/vcl/source/gdi/outdev2.cxx
index dfbba665258e..daf4e2c5ac8b 100644
--- a/vcl/source/gdi/outdev2.cxx
+++ b/vcl/source/gdi/outdev2.cxx
@@ -1146,84 +1146,24 @@ void OutputDevice::DrawDeviceBitmap( const Point& rDestPt, const Size& rDestSize
void OutputDevice::DrawMask( const Point& rDestPt,
const Bitmap& rBitmap, const Color& rMaskColor )
{
- if( ImplIsRecordLayout() )
- return;
-
const Size aSizePix( rBitmap.GetSizePixel() );
- ImplDrawMask( rDestPt, PixelToLogic( aSizePix ), Point(), aSizePix, rBitmap, rMaskColor, META_MASK_ACTION );
-
- if( mpAlphaVDev )
- {
- const Bitmap& rMask( rBitmap.CreateMask( rMaskColor ) );
-
- // #i25167# Restrict mask painting to _opaque_ areas
- // of the mask, otherwise we spoil areas where no
- // bitmap content was ever visible. Interestingly
- // enough, this can be achieved by taking the mask as
- // the transparency mask of itself
- mpAlphaVDev->DrawBitmapEx( rDestPt,
- PixelToLogic( aSizePix ),
- BitmapEx( rMask, rMask ) );
- }
+ DrawMask( rDestPt, PixelToLogic( aSizePix ), Point(), aSizePix, rBitmap, rMaskColor, META_MASK_ACTION );
}
void OutputDevice::DrawMask( const Point& rDestPt, const Size& rDestSize,
const Bitmap& rBitmap, const Color& rMaskColor )
{
- if( ImplIsRecordLayout() )
- return;
-
- ImplDrawMask( rDestPt, rDestSize, Point(), rBitmap.GetSizePixel(), rBitmap, rMaskColor, META_MASKSCALE_ACTION );
-
- // TODO: Use mask here
- if( mpAlphaVDev )
- {
- const Bitmap& rMask( rBitmap.CreateMask( rMaskColor ) );
-
- // #i25167# Restrict mask painting to _opaque_ areas
- // of the mask, otherwise we spoil areas where no
- // bitmap content was ever visible. Interestingly
- // enough, this can be achieved by taking the mask as
- // the transparency mask of itself
- mpAlphaVDev->DrawBitmapEx( rDestPt,
- rDestSize,
- BitmapEx( rMask, rMask ) );
- }
+ DrawMask( rDestPt, rDestSize, Point(), rBitmap.GetSizePixel(), rBitmap, rMaskColor, META_MASKSCALE_ACTION );
}
void OutputDevice::DrawMask( const Point& rDestPt, const Size& rDestSize,
const Point& rSrcPtPixel, const Size& rSrcSizePixel,
- const Bitmap& rBitmap, const Color& rMaskColor )
+ const Bitmap& rBitmap, const Color& rMaskColor,
+ const sal_uLong nAction )
{
if( ImplIsRecordLayout() )
return;
- ImplDrawMask( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, rBitmap, rMaskColor, META_MASKSCALEPART_ACTION );
-
- // TODO: Use mask here
- if( mpAlphaVDev )
- {
- const Bitmap& rMask( rBitmap.CreateMask( rMaskColor ) );
-
- // #i25167# Restrict mask painting to _opaque_ areas
- // of the mask, otherwise we spoil areas where no
- // bitmap content was ever visible. Interestingly
- // enough, this can be achieved by taking the mask as
- // the transparency mask of itself
- mpAlphaVDev->DrawBitmapEx( rDestPt,
- rDestSize,
- rSrcPtPixel,
- rSrcSizePixel,
- BitmapEx( rMask, rMask ) );
- }
-}
-
-void OutputDevice::ImplDrawMask( const Point& rDestPt, const Size& rDestSize,
- const Point& rSrcPtPixel, const Size& rSrcSizePixel,
- const Bitmap& rBitmap, const Color& rMaskColor,
- const sal_uLong nAction )
-{
-
if( ROP_INVERT == meRasterOp )
{
DrawRect( Rectangle( rDestPt, rDestSize ) );
@@ -1293,6 +1233,23 @@ void OutputDevice::ImplDrawMask( const Point& rDestPt, const Size& rDestSize,
}
}
+
+ // TODO: Use mask here
+ if( mpAlphaVDev )
+ {
+ const Bitmap& rMask( rBitmap.CreateMask( rMaskColor ) );
+
+ // #i25167# Restrict mask painting to _opaque_ areas
+ // of the mask, otherwise we spoil areas where no
+ // bitmap content was ever visible. Interestingly
+ // enough, this can be achieved by taking the mask as
+ // the transparency mask of itself
+ mpAlphaVDev->DrawBitmapEx( rDestPt,
+ rDestSize,
+ rSrcPtPixel,
+ rSrcSizePixel,
+ BitmapEx( rMask, rMask ) );
+ }
}
namespace