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authorMichael Meeks <michael.meeks@collabora.com>2015-08-29 20:54:21 +0100
committerAndras Timar <andras.timar@collabora.com>2015-09-19 21:31:40 +0200
commitdbc043c7197385aa77cbe13425baa1600d1d21c3 (patch)
tree29ccba7a1730f738cb35bca5619c358b94b324aa /vcl/source/opengl/OpenGLHelper.cxx
parent75c810fa83f5e3b7a190475c55b970db3e5963dc (diff)
Extended GL painting debug tracing.
Change-Id: I52158729d240ca3cb9e7977bc6d1f5acb14437ad Reviewed-on: https://gerrit.libreoffice.org/18134 Reviewed-by: Jan Holesovsky <kendy@collabora.com> Tested-by: Jan Holesovsky <kendy@collabora.com>
Diffstat (limited to 'vcl/source/opengl/OpenGLHelper.cxx')
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index 859cda389c52..deaf91c08d33 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -140,6 +140,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
{
OpenGLZone aZone;
+ VCL_GL_INFO("vcl.opengl", "Load shader: vertex " << rVertexShaderName << " fragment " << rFragmentShaderName);
// Create the shaders
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);