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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-15 10:55:02 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-15 14:01:09 +0200
commit759573b37fad51bd4f5164acd645f186ed91809d (patch)
tree010ea3d3fce0e04867424229e1ed5e98d98dbba5 /vcl/source/window/openglwin.cxx
parenta050856a670db629336681cdf4e5f36c4efefa57 (diff)
introduce picking mode in 3D code
Change-Id: Ifbe35a9b311bf79fa15bbad6b9fdfc5a472f516f
Diffstat (limited to 'vcl/source/window/openglwin.cxx')
-rw-r--r--vcl/source/window/openglwin.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/source/window/openglwin.cxx b/vcl/source/window/openglwin.cxx
index 880376c726b0..d6fb9c46df9d 100644
--- a/vcl/source/window/openglwin.cxx
+++ b/vcl/source/window/openglwin.cxx
@@ -23,6 +23,7 @@ private:
OpenGLWindowImpl::OpenGLWindowImpl(SystemChildWindow* pWindow)
{
maContext.init(pWindow);
+ pWindow->SetMouseTransparent(false);
}
OpenGLContext* OpenGLWindowImpl::getContext()