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authorNoel Grandin <noel@peralex.com>2014-12-30 16:26:11 +0200
committerNoel Grandin <noel@peralex.com>2015-01-06 10:59:43 +0200
commitabe670157b69aa7fe4b478f1fd13757d7b7fcc4b (patch)
treeaa3fbd80e0fbc9ac3d1674d37c0fcb01ffa595f5 /vcl/source/window/tabpage.cxx
parenta48d8465c3f9f36a02fb3c6a79f5dbb5851174f7 (diff)
fdo#84938: convert CTRL_STATE_ #defines to 'enum class'
Change-Id: I1451180d258315a310a048b27510b4b58fa9145c
Diffstat (limited to 'vcl/source/window/tabpage.cxx')
-rw-r--r--vcl/source/window/tabpage.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/source/window/tabpage.cxx b/vcl/source/window/tabpage.cxx
index c7648f05692c..e23c91672762 100644
--- a/vcl/source/window/tabpage.cxx
+++ b/vcl/source/window/tabpage.cxx
@@ -122,12 +122,12 @@ void TabPage::Paint( const Rectangle& )
{
const ImplControlValue aControlValue;
- ControlState nState = CTRL_STATE_ENABLED;
+ ControlState nState = ControlState::ENABLED;
int part = PART_ENTIRE_CONTROL;
if ( !IsEnabled() )
- nState &= ~CTRL_STATE_ENABLED;
+ nState &= ~ControlState::ENABLED;
if ( HasFocus() )
- nState |= CTRL_STATE_FOCUSED;
+ nState |= ControlState::FOCUSED;
Point aPoint;
// pass the whole window region to NWF as the tab body might be a gradient or bitmap
// that has to be scaled properly, clipping makes sure that we do not paint too much