diff options
author | Armin Le Grand <alg@apache.org> | 2013-08-28 12:23:58 +0000 |
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committer | Caolán McNamara <caolanm@redhat.com> | 2013-08-28 15:37:07 +0100 |
commit | 03e73d57f1bf7da4f4a19ae1cff9c104e8fedd5e (patch) | |
tree | b29bd94e762f79196cd44924937f5d84f13b348c /vcl/source | |
parent | 284a03b4d2415fef9ed2172d9b18d0d5df684410 (diff) |
Resolves: #i122923# optimize place to add alpha to bitmaps which need rotation
(cherry picked from commit 2178fea0941c4abb624ecddf2453f670ba68878f)
Change-Id: Ib83d10bcd2d0950fbb8afe8894caa9c0b60e6a5d
Diffstat (limited to 'vcl/source')
-rw-r--r-- | vcl/source/gdi/outdev2.cxx | 38 |
1 files changed, 31 insertions, 7 deletions
diff --git a/vcl/source/gdi/outdev2.cxx b/vcl/source/gdi/outdev2.cxx index 8d43a1924623..759c3b47b57f 100644 --- a/vcl/source/gdi/outdev2.cxx +++ b/vcl/source/gdi/outdev2.cxx @@ -765,7 +765,13 @@ void OutputDevice::DrawTransformedBitmapEx( basegfx::B2DRange aVisibleRange(0.0, 0.0, 1.0, 1.0); // limit maximum area to something looking good for non-pixel-based targets (metafile, printer) - double fMaximumArea(1000000.0); + // by using a fixed minimum (allow at least, but no need to utilize) for good smooting and an area + // dependent of original size for good quality when e.g. rotated/sheared. Still, limit to a maximum + // to avoid crashes/ressource problems (ca. 1500x3000 here) + const Size& rOriginalSizePixel(rBitmapEx.GetSizePixel()); + const double fOrigArea(rOriginalSizePixel.Width() * rOriginalSizePixel.Height() * 0.5); + const double fOrigAreaScaled(bSheared || bRotated ? fOrigArea * 1.44 : fOrigArea); + double fMaximumArea(std::min(4500000.0, std::max(1000000.0, fOrigAreaScaled))); if(!bMetafile && !bPrinter) { @@ -848,12 +854,30 @@ void OutputDevice::DrawTransformedBitmapEx( if(!aVisibleRange.isEmpty()) { static bool bDoSmoothAtAll(true); - const BitmapEx aTransformed( - rBitmapEx.getTransformed( - aFullTransform, - aVisibleRange, - fMaximumArea, - bDoSmoothAtAll)); + BitmapEx aTransformed(rBitmapEx); + + // #122923# when the result needs an alpha channel due to being rotated or sheared + // and thus uncovering areas, add these channels so that the own transformer (used + // in getTransformed) also creates a transformed alpha channel + if(!aTransformed.IsTransparent() && (bSheared || bRotated)) + { + // parts will be uncovered, extend aTransformed with a mask bitmap + const Bitmap aContent(aTransformed.GetBitmap()); +#if defined(MACOSX) + AlphaMask aMaskBmp(aContent.GetSizePixel()); + aMaskBmp.Erase(0); +#else + Bitmap aMaskBmp(aContent.GetSizePixel(), 1); + aMaskBmp.Erase(Color(COL_BLACK)); // #122758# Initialize to non-transparent +#endif + aTransformed = BitmapEx(aContent, aMaskBmp); + } + + aTransformed = aTransformed.getTransformed( + aFullTransform, + aVisibleRange, + fMaximumArea, + bDoSmoothAtAll); basegfx::B2DRange aTargetRange(0.0, 0.0, 1.0, 1.0); // get logic object target range |