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author | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-08-17 17:10:30 +0200 |
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committer | Miklos Vajna <vmiklos@collabora.co.uk> | 2015-08-17 17:11:44 +0200 |
commit | 3c2b80066bf2fba4e7222fb7d30ac7d412539818 (patch) | |
tree | 004305da3f0d24c9b358f58504c67e3056ec1a12 /vcl/vcl.ios.component | |
parent | a19e2064c09275e9b053cc6c13d319c1a5c1c992 (diff) |
tdf#93482 vcl rendercontext: add Window::RequestDoubleBuffering()
This allows applications to request enabling/disabling of
double-buffering of their VCL frame and all its children. It works
after-the-fact, too: so in case the start center creates the frame and
later that frame is reused for Writer, then Writer can turn on
double-buffering, still.
From a user's point of view, this means that next to
VCL_DOUBLEBUFFERING_FORCE_ENABLE, there is now also a
VCL_DOUBLEBUFFERING_ENABLE environment variable that enables a safe
subset that is not supposed to draw directly at all. Enable this for
Writer only, for now.
Change-Id: Ie2cbf7d467eae2cee37fb58a1efc0a8984204408
Diffstat (limited to 'vcl/vcl.ios.component')
0 files changed, 0 insertions, 0 deletions