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authorKhaled Hosny <khaledhosny@eglug.org>2016-12-15 02:47:13 +0200
committerKhaled Hosny <khaledhosny@eglug.org>2016-12-16 04:32:22 +0000
commit9cf20b5f0473db0b4dd2dcf607b7884f40762995 (patch)
tree59e94b312922e73c242c332b0e59069e7c45bb24 /vcl/win/gdi
parenta7bd6830e26d798068970684754fa23894d9f7c2 (diff)
tdf#104159: Re-enable OpenGL glyph caching on Windows
Change-Id: Icafec05a8cf4428d806efcb286addf3042fcf021 Reviewed-on: https://gerrit.libreoffice.org/32026 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Khaled Hosny <khaledhosny@eglug.org>
Diffstat (limited to 'vcl/win/gdi')
-rw-r--r--vcl/win/gdi/winlayout.cxx69
1 files changed, 69 insertions, 0 deletions
diff --git a/vcl/win/gdi/winlayout.cxx b/vcl/win/gdi/winlayout.cxx
index d0d96157e246..1f31cfa1df15 100644
--- a/vcl/win/gdi/winlayout.cxx
+++ b/vcl/win/gdi/winlayout.cxx
@@ -666,6 +666,70 @@ LogicalFontInstance* WinFontFace::CreateFontInstance( FontSelectPattern& rFSD )
return pFontInstance;
}
+bool WinSalGraphics::CacheGlyphs(const CommonSalLayout& rLayout)
+{
+ static bool bDoGlyphCaching = (std::getenv("SAL_DISABLE_GLYPH_CACHING") == nullptr);
+ if (!bDoGlyphCaching)
+ return false;
+
+ HDC hDC = getHDC();
+ HFONT hFONT = rLayout.getHFONT();
+ WinFontInstance& rFont = rLayout.getWinFontInstance();
+
+ int nStart = 0;
+ Point aPos(0, 0);
+ const GlyphItem* pGlyph;
+ while (rLayout.GetNextGlyphs(1, &pGlyph, aPos, nStart))
+ {
+ if (!rFont.GetGlyphCache().IsGlyphCached(pGlyph->maGlyphId))
+ {
+ if (!rFont.CacheGlyphToAtlas(hDC, hFONT, pGlyph->maGlyphId, *this))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool WinSalGraphics::DrawCachedGlyphs(const CommonSalLayout& rLayout)
+{
+ HDC hDC = getHDC();
+
+ Rectangle aRect;
+ rLayout.GetBoundRect(*this, aRect);
+
+ COLORREF color = GetTextColor(hDC);
+ SalColor salColor = MAKE_SALCOLOR(GetRValue(color), GetGValue(color), GetBValue(color));
+
+ WinOpenGLSalGraphicsImpl *pImpl = dynamic_cast<WinOpenGLSalGraphicsImpl*>(mpImpl.get());
+ if (!pImpl)
+ return false;
+
+ WinFontInstance& rFont = rLayout.getWinFontInstance();
+
+ int nStart = 0;
+ Point aPos(0, 0);
+ const GlyphItem* pGlyph;
+ while (rLayout.GetNextGlyphs(1, &pGlyph, aPos, nStart))
+ {
+ OpenGLGlyphDrawElement& rElement(rFont.GetGlyphCache().GetDrawElement(pGlyph->maGlyphId));
+ OpenGLTexture& rTexture = rElement.maTexture;
+
+ if (!rTexture)
+ return false;
+
+ SalTwoRect a2Rects(0, 0,
+ rTexture.GetWidth(), rTexture.GetHeight(),
+ aPos.X() - rElement.getExtraOffset() + rElement.maLeftOverhangs,
+ aPos.Y() - rElement.mnBaselineOffset - rElement.getExtraOffset(),
+ rTexture.GetWidth(), rTexture.GetHeight());
+
+ pImpl->DeferredTextDraw(rTexture, salColor, a2Rects);
+ }
+
+ return true;
+}
+
void WinSalGraphics::DrawTextLayout(const CommonSalLayout& rLayout, HDC hDC, bool bUseDWrite)
{
Point aPos(0, 0);
@@ -684,6 +748,11 @@ void WinSalGraphics::DrawTextLayout(const CommonSalLayout& rLayout)
// no OpenGL, just classic rendering
DrawTextLayout(rLayout, hDC, false);
}
+ else if (CacheGlyphs(rLayout) &&
+ DrawCachedGlyphs(rLayout))
+ {
+ // Nothing
+ }
else
{
// We have to render the text to a hidden texture, and draw it.