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authorMarc Mondesir <timepilot3000@gmail.com>2024-10-08 16:06:51 -0700
committerMike Kaganski <mike.kaganski@collabora.com>2024-10-14 16:52:47 +0200
commit274781b3082e36a150e08814dbdcb0c85536d2a0 (patch)
tree462d3b6676e6f7f9d6a4a13473a1ef8619f74e0a /vcl/win
parent1b648b3705039cf8f708e57f1c91910cfe73b25b (diff)
tdf#119745: Use scroll distance from Windows to calculate scroll lines.
Calculate lines scrolled using scroll distance from Windows message instead of fixed value. Use Windows macros for mouse wheel distance and modifier keys (from Microsoft WM_MOUSEWHEEL dev page). Change-Id: I30ddf1641103a15549f38983c60c35e0d514bb38 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/174713 Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com> Tested-by: Jenkins
Diffstat (limited to 'vcl/win')
-rw-r--r--vcl/win/window/salframe.cxx51
1 files changed, 41 insertions, 10 deletions
diff --git a/vcl/win/window/salframe.cxx b/vcl/win/window/salframe.cxx
index f61d5a316c15..3a688858b312 100644
--- a/vcl/win/window/salframe.cxx
+++ b/vcl/win/window/salframe.cxx
@@ -3363,7 +3363,7 @@ static bool ImplHandleWheelMsg( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lPar
WinSalFrame* pFrame = GetWindowPtr( hWnd );
if ( pFrame )
{
- WORD nWinModCode = LOWORD( wParam );
+ WORD nWinModCode = GET_KEYSTATE_WPARAM( wParam ); // Key modifiers
POINT aWinPt;
aWinPt.x = static_cast<short>(LOWORD( lParam ));
aWinPt.y = static_cast<short>(HIWORD( lParam ));
@@ -3374,32 +3374,63 @@ static bool ImplHandleWheelMsg( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lPar
aWheelEvt.mnX = aWinPt.x;
aWheelEvt.mnY = aWinPt.y;
aWheelEvt.mnCode = 0;
- aWheelEvt.mnDelta = static_cast<short>(HIWORD( wParam ));
- aWheelEvt.mnNotchDelta = aWheelEvt.mnDelta/WHEEL_DELTA;
+ aWheelEvt.mnDelta = GET_WHEEL_DELTA_WPARAM( wParam ); // Distance scrolled passed in message param
+ aWheelEvt.mnNotchDelta = aWheelEvt.mnDelta/WHEEL_DELTA; // Number of mouse notches/detents scrolled
if( aWheelEvt.mnNotchDelta == 0 )
{
+ // Keep mnNotchDelta nonzero unless distance scrolled was exactly zero.
+ // Many places use its sign to indicate direction scrolled.
if( aWheelEvt.mnDelta > 0 )
aWheelEvt.mnNotchDelta = 1;
else if( aWheelEvt.mnDelta < 0 )
aWheelEvt.mnNotchDelta = -1;
}
- if( nMsg == WM_MOUSEWHEEL )
+ if( nMsg == WM_MOUSEWHEEL ) // Vertical scroll
{
- if ( aSalShlData.mnWheelScrollLines == WHEEL_PAGESCROLL )
- aWheelEvt.mnScrollLines = SAL_WHEELMOUSE_EVENT_PAGESCROLL;
- else
- aWheelEvt.mnScrollLines = aSalShlData.mnWheelScrollLines;
+ if ( aSalShlData.mnWheelScrollLines == WHEEL_PAGESCROLL ) // Mouse wheel set to "One screen at a time"
+ {
+ // Note: mnDelta may hit a multiple of WHEEL_DELTA via touchpad scrolling. That's the tradeoff to keep
+ // smooth touchpad scrolling with mouse wheel set to screen.
+
+ if ( (aWheelEvt.mnDelta % WHEEL_DELTA) == 0 ) // Mouse wheel sends WHEEL_DELTA (or multiple of it)
+ aWheelEvt.mnScrollLines = SAL_WHEELMOUSE_EVENT_PAGESCROLL; // "Magic" page scroll value
+ else // Touchpad can send smaller values. Use default 3 lines to scroll at a time.
+ aWheelEvt.mnScrollLines = aWheelEvt.mnDelta / double(WHEEL_DELTA) * 3.0; // Calculate actual lines using distance
+ }
+ else // Mouse wheel set to "Multiple lines at a time"
+ {
+ // Windows legacy touchpad support sends touchpad scroll gesture as multiple mouse wheel messages.
+ // Calculate number of mouse notches scrolled using distance from Windows.
+ aWheelEvt.mnScrollLines = aWheelEvt.mnDelta / double(WHEEL_DELTA);
+ // Multiply by user setting for number of lines to scroll at a time.
+ aWheelEvt.mnScrollLines *= aSalShlData.mnWheelScrollLines;
+ }
aWheelEvt.mbHorz = false;
}
- else
+ else // Horizontal scroll
{
- aWheelEvt.mnScrollLines = aSalShlData.mnWheelScrollChars;
+ // Windows legacy touchpad support sends touchpad scroll gesture as multiple mouse wheel messages.
+ // Calculate number of mouse notches scrolled using distance from Windows.
+ aWheelEvt.mnScrollLines = aWheelEvt.mnDelta / double(WHEEL_DELTA);
+ // Multiply by user setting for number of characters to scroll at a time.
+ aWheelEvt.mnScrollLines *= aSalShlData.mnWheelScrollChars;
aWheelEvt.mbHorz = true;
// fdo#36380 - seems horiz scrolling has swapped direction
aWheelEvt.mnDelta *= -1;
aWheelEvt.mnNotchDelta *= -1;
+ aWheelEvt.mnScrollLines *= -1.0;
+ }
+
+ // Do not change magic value for page scrolling
+ if (aWheelEvt.mnScrollLines != SAL_WHEELMOUSE_EVENT_PAGESCROLL)
+ {
+ // Scrolling code multiplies (scroll lines * number of notches), so pull # notches out to prevent double multiply.
+ if (aWheelEvt.mnNotchDelta != 0) // No divide by zero!
+ aWheelEvt.mnScrollLines /= aWheelEvt.mnNotchDelta;
+ else
+ aWheelEvt.mnScrollLines = abs(aWheelEvt.mnScrollLines); // Just ensure (+) value
}
if ( nWinModCode & MK_SHIFT )