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authorNoel Grandin <noel.grandin@collabora.co.uk>2019-05-20 19:08:19 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2019-05-22 09:48:21 +0200
commit319c57d2af5d26d3910db4b02dca145d8881af44 (patch)
tree98a1c5529713fd9ff92af9e4fa535ee5a44d8447 /vcl/win
parent3847676cf616ccce40037444e8386dec059487bf (diff)
tdf#120837 File saving at least 5 times slower
The problem here is that we never actually hit the maExportGraphics cache in SvXMLGraphicHelper, even though we are passing the same image down repeatedly. There are two bugs here: (1) BitmapEx::operator== does not return true if we instantiate 2 Graphic objects from the same XGraphic, so change it to use the more expensive operator==. To mitigate the cost, move the expensive checks to the bottom of the method. (2) in order to use an object in std::unordered_map, the object must implement an equality function and a hash function. If two objects are equal THEY MUST have the same hash value. Using the Impl* as the hash value does not satisfy that condition, so rather use the checksum, which does. After these fixes, the save time drops to less than a second. Also make the checksum method look more like the operator== method, and add a checksum calculation method for SVG data that more accurately reflects the underlying SVG data. Change-Id: I4ca0c7bee60b2efa6fe42301e582c7b278022b46 Reviewed-on: https://gerrit.libreoffice.org/72615 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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