diff options
author | Andrzej Hunt <andrzej@ahunt.org> | 2014-09-25 09:25:47 +0100 |
---|---|---|
committer | Tomaž Vajngerl <tomaz.vajngerl@collabora.com> | 2014-12-04 12:23:03 +0100 |
commit | 17b0cc20a8559fcd2adb625c816448cf685ab074 (patch) | |
tree | 1ae8c98599b4e383b6f485694e5fe523e1d6cc86 /vcl | |
parent | 885a578b2c48667cff6958ea5ec2705d48954a2e (diff) |
Don't use ImplDoTiledRendering for Android.
With svp this causes images not to be rendered for tiled rendering,
however this could potentially cause issues with SmartArt (however
SmartArt support for Tiled Rendering is possibly problematic in any case).
Change-Id: Iccbdce7b6d5353966892fbde3d3d10eb49164df9
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/source/window/window.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/window/window.cxx b/vcl/source/window/window.cxx index b211057922de..e559f700e077 100644 --- a/vcl/source/window/window.cxx +++ b/vcl/source/window/window.cxx @@ -3940,7 +3940,7 @@ Any Window::GetSystemDataAny() const bool ImplDoTiledRendering() { -#if !HAVE_FEATURE_DESKTOP +#if !HAVE_FEATURE_DESKTOP && !ANDROID // We do tiled rendering only for iOS at the moment, actually, but // let's see what happens if we assume it for Android, too. return true; |