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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-17 17:36:42 -0500 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-11-18 15:44:03 +0100 |
commit | fef950f828f6e6da844f3a11ee72d9cd628b1474 (patch) | |
tree | 01faa2ce8f96e8ac53326a0c0f9e03a714c729a6 /vcl | |
parent | 89ec42e1d11457c0855a84d1ba651964662140fb (diff) |
vcl: Unbind framebuffer after setting offscreen mode
Change-Id: I057b148f51c8f011cb013e1f06288aec4d9bdb2a
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 67af601f1668..d324397dcb86 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -292,6 +292,7 @@ void OpenGLSalGraphicsImpl::SetOffscreen( bool bOffscreen ) glBindFramebuffer( GL_FRAMEBUFFER, mnFramebufferId ); maOffscreenTex = OpenGLTexture( GetWidth(), GetHeight() ); glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, maOffscreenTex.Id(), 0 ); + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } CHECK_GL_ERROR(); |