diff options
author | Michael Meeks <michael.meeks@collabora.com> | 2019-04-26 20:04:00 +0100 |
---|---|---|
committer | Michael Meeks <michael.meeks@collabora.com> | 2019-05-01 19:19:06 +0200 |
commit | a876de01dedb50bbdfb38838b55cae65c07c72a1 (patch) | |
tree | a9a6273be4b4ea142f6f224ed98cd89ede580e1f /vcl | |
parent | b596210c09374f53d4349990945a07520c092f55 (diff) |
lok: disable VCL painting and whole window invalidation.
The reasoning is somewhat complex:
void Window::ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFlags nFlags )
sets the mnPaintFlags on the mpWindowImpl - and then queues an idle
paint. This paint in LOK mode does ~nothing - since all rendering is
tiled, although amazingly it does emit eg. selection callbacks.
However the paint flag - changes the behavior of Window::Update() to
force a complete window invalidate. This happens, but only rarely -
when a key-event manages to get into the mainloop before the idle
paint handler arrives and does nothing (except clear the paint flags).
So - don't do these big invalidations we don't need to in lok mode,
unless it is for dialogs - which presumably Pranav wanted fixed by
625087b58f3b7.
Change-Id: I88dda34b8d8bba9c89296d883ad9169fe49a7c5e
Reviewed-on: https://gerrit.libreoffice.org/71395
Tested-by: Jenkins
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/source/window/paint.cxx | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/vcl/source/window/paint.cxx b/vcl/source/window/paint.cxx index 46b56b330602..7f6e8124c0d1 100644 --- a/vcl/source/window/paint.cxx +++ b/vcl/source/window/paint.cxx @@ -33,6 +33,7 @@ #include <salframe.hxx> #include <svdata.hxx> #include <comphelper/lok.hxx> +#include <comphelper/profilezone.hxx> #if HAVE_FEATURE_OPENGL #include <vcl/opengl/OpenGLHelper.hxx> #endif @@ -631,6 +632,8 @@ void Window::ImplCallOverlapPaint() IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void) { + comphelper::ProfileZone aZone("VCL idle re-paint"); + // save paint events until layout is done if (IsSystemWindow() && static_cast<const SystemWindow*>(this)->hasPendingLayout()) { @@ -652,6 +655,8 @@ IMPL_LINK_NOARG(Window, ImplHandlePaintHdl, Timer *, void) IMPL_LINK_NOARG(Window, ImplHandleResizeTimerHdl, Timer *, void) { + comphelper::ProfileZone aZone("VCL idle resize"); + if( mpWindowImpl->mbReallyVisible ) { ImplCallResize(); @@ -719,6 +724,7 @@ void Window::ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFl pParent->ImplInvalidateFrameRegion( pChildRegion, nFlags ); } } + if ( !mpWindowImpl->mpFrameData->maPaintIdle.IsActive() ) mpWindowImpl->mpFrameData->maPaintIdle.Start(); } @@ -1321,10 +1327,13 @@ void Window::Update() } pUpdateWindow->ImplCallPaint(nullptr, pUpdateWindow->mpWindowImpl->mnPaintFlags); - pUpdateWindow->LogicInvalidate(nullptr); + + if (comphelper::LibreOfficeKit::isActive() && pUpdateWindow->GetParentDialog()) + pUpdateWindow->LogicInvalidate(nullptr); if (xWindow->IsDisposed()) return; + bFlush = true; } |