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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-11-15 17:29:33 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-11-16 17:25:28 +0100 |
commit | 687ecd9497406617540edbe08efa0f846c94f842 (patch) | |
tree | 2ee4070ac8ff163e585bb7e012acf538e9572cac /vcl | |
parent | 6cc2730effeaca3f482e97f8e209a5101f6c9287 (diff) |
make something visible on the screen again
Why do we still use a double buffered FBC? It apparently works in the
feature/opengl-vcl branch.
Change-Id: I48b6879b9a9f7fec67f4da25cade46a32d8ad6fa
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 8532ba026e17..f8935b7eaae3 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -1502,7 +1502,7 @@ void OpenGLSalGraphicsImpl::endPaint() if( mnPainting == 0 ) { maContext.makeCurrent(); - glFlush(); + maContext.swapBuffers(); } } |