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authorArmin Le Grand (Allotropia) <armin.le.grand@me.com>2021-04-27 11:09:32 +0200
committerThorsten Behrens <thorsten.behrens@allotropia.de>2021-05-02 00:57:32 +0200
commit34ed5f0b28942948210a39bd92e57a30aa6385f2 (patch)
treeb10f248b9286734baac320aa5dffee50732662af /vcl
parenta12367ac5267508e4eccd1b2e2d8e57aec4812cf (diff)
tdf#141761 Enhance PrintDialog Preview for FormControls
The display quality of the Preview is pretty ugly when FormControls are used. I made a deep-dive why this happens, and in principle the reason is the Mteafile::Scale used below. Since Metafile actions are integer, that floating point scale leads to rounduing errors that make the lines painting the FormControls disappear in the surrounding ClipRegions. That Scale cannot be avoided since the Metafile contains it's own SetMapMode commands which *will* be executed on ::Play, so the ::Scale is the only possibility fr Metafile currently: Giving a Size as parameter in ::Play will *not* work due to the relativeMapMode that gets created will fail on ::SetMapMode actions in the Metafile - and FormControls DO use ::SetMapMode(MapPixel). This can only be solved better in the future using Primitives which would allow any scale by embedding to a Transformation, but that would be a bigger rework. Until then, use this little 'trick' to improve qulatity. It uses the fact to empirically having tested that the quality gets really bad for FormControls starting by a scale factor smaller than 0.2 - that makes the ClipRegion overlap start. So - for now - try not to go below that. Change-Id: I540de602634c6afa697b5659d69c34159c22075c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/114704 Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com> Tested-by: Armin Le Grand <Armin.Le.Grand@me.com> (cherry picked from commit 4722ad2cf3f2b91c217e3548f811f2972f2aa60c) Reviewed-on: https://gerrit.libreoffice.org/c/core/+/114715 Tested-by: Jenkins Reviewed-by: Thorsten Behrens <thorsten.behrens@allotropia.de>
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/window/printdlg.cxx88
1 files changed, 70 insertions, 18 deletions
diff --git a/vcl/source/window/printdlg.cxx b/vcl/source/window/printdlg.cxx
index d37c0ec068bc..8866abe43733 100644
--- a/vcl/source/window/printdlg.cxx
+++ b/vcl/source/window/printdlg.cxx
@@ -351,17 +351,14 @@ void PrintDialog::PrintPreviewWindow::preparePreviewBitmap()
return;
}
- // create temporary VDev and render to it
+ // create temporary VDev with requested Size and DPI.
+ // CAUTION: DPI *is* important here - it DIFFRERS from 75x75, usually 600x600 is used
ScopedVclPtrInstance<VirtualDevice> pPrerenderVDev(*Application::GetDefaultDevice());
pPrerenderVDev->SetOutputSizePixel(aScaledSize, false);
pPrerenderVDev->SetReferenceDevice( mnDPIX, mnDPIY );
- pPrerenderVDev->EnableOutput();
- pPrerenderVDev->SetBackground( Wallpaper(COL_WHITE) );
- GDIMetaFile aMtf( maMtf );
-
- Size aVDevSize( pPrerenderVDev->GetOutputSizePixel() );
- const Size aLogicSize( pPrerenderVDev->PixelToLogic( aVDevSize, MapMode( MapUnit::Map100thMM ) ) );
+ // calculate needed Scale for Metafile (using Size and DPI from VDev)
+ Size aLogicSize( pPrerenderVDev->PixelToLogic( pPrerenderVDev->GetOutputSizePixel(), MapMode( MapUnit::Map100thMM ) ) );
Size aOrigSize( maOrigSize );
if( aOrigSize.Width() < 1 )
aOrigSize.setWidth( aLogicSize.Width() );
@@ -369,30 +366,85 @@ void PrintDialog::PrintPreviewWindow::preparePreviewBitmap()
aOrigSize.setHeight( aLogicSize.Height() );
double fScale = double(aLogicSize.Width())/double(aOrigSize.Width());
+ // tdf#141761
+ // The display quality of the Preview is pretty ugly when
+ // FormControls are used. I made a deep-dive why this happens,
+ // and in principle the reason is the Mteafile::Scale used
+ // below. Since Metafile actions are integer, that floating point
+ // scale leads to rounduing errors that make the lines painting
+ // the FormControls disappear in the surrounding ClipRegions.
+ // That Scale cannot be avoided since the Metafile contains it's
+ // own SetMapMode commands which *will* be executed on ::Play,
+ // so the ::Scale is the only possibility fr Metafile currently:
+ // Giving a Size as parameter in ::Play will *not* work due to
+ // the relativeMapMode that gets created will fail on
+ // ::SetMapMode actions in the Metafile - and FormControls DO
+ // use ::SetMapMode(MapPixel).
+ // This can only be solved better in the future using Primitives
+ // which would allow any scale by embedding to a Transformation,
+ // but that would be a bigger rework.
+ // Until then, use this little 'trick' to improve qulatity.
+ // It uses the fact to empirically having tested that the quality
+ // gets really bad for FormControls starting by a scale factor
+ // smaller than 0.2 - that makes the ClipRegion overlap start.
+ // So - for now - try not to go below that.
+ static double fMinimumScale(0.2);
+ double fFactor(0.0);
+ if(fScale < fMinimumScale)
+ {
+ fFactor = fMinimumScale / fScale;
+ fScale = fMinimumScale;
+
+ double fWidth(aScaledSize.getWidth() * fFactor);
+ double fHeight(aScaledSize.getHeight() * fFactor);
+ const double fNewNeededPixels(fWidth * fHeight);
+
+ // to not risk using too big bitmaps and runninig into
+ // memory problems, still limit to a useful factor is
+ // necessary, also empirically estimated to
+ // avoid the quality from collapsing (using a direct
+ // in-between , ceil'd result)
+ static double fMaximumQualitySquare(1396221.0);
+
+ if(fNewNeededPixels > fMaximumQualitySquare)
+ {
+ const double fCorrection(fMaximumQualitySquare/fNewNeededPixels);
+ fWidth *= fCorrection;
+ fHeight *= fCorrection;
+ fScale *= fCorrection;
+ }
+
+ const Size aScaledSize2(basegfx::fround(fWidth), basegfx::fround(fHeight));
+ pPrerenderVDev->SetOutputSizePixel(aScaledSize2, false);
+ aLogicSize = pPrerenderVDev->PixelToLogic( aScaledSize2, MapMode( MapUnit::Map100thMM ) );
+ }
+
+ pPrerenderVDev->EnableOutput();
+ pPrerenderVDev->SetBackground( Wallpaper(COL_WHITE) );
pPrerenderVDev->Erase();
- pPrerenderVDev->Push();
pPrerenderVDev->SetMapMode(MapMode(MapUnit::Map100thMM));
- DrawModeFlags nOldDrawMode = pPrerenderVDev->GetDrawMode();
if( mbGreyscale )
pPrerenderVDev->SetDrawMode( pPrerenderVDev->GetDrawMode() |
( DrawModeFlags::GrayLine | DrawModeFlags::GrayFill | DrawModeFlags::GrayText |
DrawModeFlags::GrayBitmap | DrawModeFlags::GrayGradient ) );
+
+ // Copy, Scale and Paint Metafile
+ GDIMetaFile aMtf( maMtf );
aMtf.WindStart();
aMtf.Scale( fScale, fScale );
aMtf.WindStart();
-
- const AntialiasingFlags nOriginalAA(pPrerenderVDev->GetAntialiasing());
- pPrerenderVDev->SetAntialiasing(nOriginalAA | AntialiasingFlags::Enable);
aMtf.Play( pPrerenderVDev.get(), Point( 0, 0 ), aLogicSize );
- pPrerenderVDev->SetAntialiasing(nOriginalAA);
-
- pPrerenderVDev->Pop();
pPrerenderVDev->SetMapMode(MapMode(MapUnit::MapPixel));
+ maPreviewBitmap = pPrerenderVDev->GetBitmapEx(Point(0, 0), pPrerenderVDev->GetOutputSizePixel());
- maPreviewBitmap = pPrerenderVDev->GetBitmapEx(Point(0, 0), aVDevSize);
-
- pPrerenderVDev->SetDrawMode( nOldDrawMode );
+ if(0.0 != fFactor)
+ {
+ // Correct to needed size, BmpScaleFlag::Interpolate is acceptable,
+ // but BmpScaleFlag::BestQuality is just better. In case of time
+ // constraints, change to Interpolate would be possible
+ maPreviewBitmap.Scale(aScaledSize, BmpScaleFlag::BestQuality);
+ }
}
PrintDialog::ShowNupOrderWindow::ShowNupOrderWindow()