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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2015-08-03 10:13:38 +0900
committerTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2015-08-03 10:13:38 +0900
commitd97cc94a02c00b912bbcb430cde55ce0cfb0292c (patch)
treea17306cee89d682d71facb2f2b4203132fcfa71c /vcl
parentf73e1f50240208257964e28e0e65a56e323d86da (diff)
Apply MVP matrix when drawing texture using OpenGLProgram
Change-Id: I1dc34eee645b77537517e147b86599cfe74f09a9
Diffstat (limited to 'vcl')
-rw-r--r--vcl/opengl/program.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/program.cxx b/vcl/opengl/program.cxx
index 157243b746bc..3bfa6c2a453c 100644
--- a/vcl/opengl/program.cxx
+++ b/vcl/opengl/program.cxx
@@ -278,6 +278,7 @@ bool OpenGLProgram::DrawTexture( OpenGLTexture& rTexture )
rTexture.GetWholeCoord( aTexCoord );
SetVertices( aPosition );
SetTextureCoord( aTexCoord );
+ ApplyMatrix(fWidth, fHeight);
glDrawArrays( GL_TRIANGLE_FAN, 0, 4 );
CHECK_GL_ERROR();