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authorJan Holesovsky <kendy@collabora.com>2013-12-20 19:33:03 +0100
committerJan Holesovsky <kendy@collabora.com>2013-12-20 19:45:38 +0100
commit8fb0aff43cc0f7d25536bb5c7382dd54970fce36 (patch)
treed3e3b01d406c96c179d211b0f752619bb4e987f3 /vcl
parentc63324e0fdcfcaa21f48bdbae289954eee5922aa (diff)
hidpi: Let's be brave & always paint odd heights with Hi-DPI ;-)
Change-Id: Ib374d5636a296663c8dde71827f1bca96f545e51
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/gdi/outdev3.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/vcl/source/gdi/outdev3.cxx b/vcl/source/gdi/outdev3.cxx
index ce5a9e66c7d7..3feb9bfa353b 100644
--- a/vcl/source/gdi/outdev3.cxx
+++ b/vcl/source/gdi/outdev3.cxx
@@ -5309,13 +5309,13 @@ void OutputDevice::DrawWaveLine( const Point& rStartPos, const Point& rEndPos,
if (mnDPIScaleFactor > 1)
{
- nStartY++; //Shift down an additional pixel to create more visual separation.
nWaveHeight *= mnDPIScaleFactor;
- //5 pixels looks better than 6.
- if (mnDPIScaleFactor == 2 && nWaveHeight == 6)
+ // odd heights look better than even
+ if (mnDPIScaleFactor % 2 == 0)
{
- nWaveHeight = 5;
+ nStartY++; // Shift down an additional pixel to create more visual separation.
+ nWaveHeight--;
}
}
}