diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-11-07 00:58:09 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-11-10 07:59:14 +0100 |
commit | cc4af7b2ea16951bb83d755d8431e91c1d9df220 (patch) | |
tree | a82406f559f4b0c783e967df18a5aa1961522b28 /vcl | |
parent | 781c3a9598855f6d403df86795653fc99ed56363 (diff) |
remove semicolon at the end of main in shader files
Change-Id: Ic34bd301c72185a2b0baa3473df0f80477a35cc3
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/maskFragmentShader.glsl | 2 | ||||
-rw-r--r-- | vcl/opengl/maskVertexShader.glsl | 2 | ||||
-rw-r--r-- | vcl/opengl/maskedTextureFragmentShader.glsl | 2 | ||||
-rw-r--r-- | vcl/opengl/maskedTextureVertexShader.glsl | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/vcl/opengl/maskFragmentShader.glsl b/vcl/opengl/maskFragmentShader.glsl index 35ecbd0c8df3..4a8204e6a663 100644 --- a/vcl/opengl/maskFragmentShader.glsl +++ b/vcl/opengl/maskFragmentShader.glsl @@ -16,6 +16,6 @@ void main() { vec4 texel0; texel0 = texture2D(sampler, tex_coord); gl_FragColor = color * texel0.a; -}; +} /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/vcl/opengl/maskVertexShader.glsl b/vcl/opengl/maskVertexShader.glsl index 303ddececed2..99d7f37eb05f 100644 --- a/vcl/opengl/maskVertexShader.glsl +++ b/vcl/opengl/maskVertexShader.glsl @@ -14,6 +14,6 @@ varying vec2 tex_coord; void main() { gl_Position = position; tex_coord = tex_coord_in; -}; +} /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/vcl/opengl/maskedTextureFragmentShader.glsl b/vcl/opengl/maskedTextureFragmentShader.glsl index 5353250aa3c5..a961f1297410 100644 --- a/vcl/opengl/maskedTextureFragmentShader.glsl +++ b/vcl/opengl/maskedTextureFragmentShader.glsl @@ -17,6 +17,6 @@ void main() { texel0 = texture2D(sampler, tex_coord); texel1 = texture2D(mask, tex_coord); gl_FragColor = texel0 * texel1.a; -}; +} /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/vcl/opengl/maskedTextureVertexShader.glsl b/vcl/opengl/maskedTextureVertexShader.glsl index 303ddececed2..99d7f37eb05f 100644 --- a/vcl/opengl/maskedTextureVertexShader.glsl +++ b/vcl/opengl/maskedTextureVertexShader.glsl @@ -14,6 +14,6 @@ varying vec2 tex_coord; void main() { gl_Position = position; tex_coord = tex_coord_in; -}; +} /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |