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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-07 00:58:09 +0100
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-10 07:59:14 +0100
commitcc4af7b2ea16951bb83d755d8431e91c1d9df220 (patch)
treea82406f559f4b0c783e967df18a5aa1961522b28 /vcl
parent781c3a9598855f6d403df86795653fc99ed56363 (diff)
remove semicolon at the end of main in shader files
Change-Id: Ic34bd301c72185a2b0baa3473df0f80477a35cc3
Diffstat (limited to 'vcl')
-rw-r--r--vcl/opengl/maskFragmentShader.glsl2
-rw-r--r--vcl/opengl/maskVertexShader.glsl2
-rw-r--r--vcl/opengl/maskedTextureFragmentShader.glsl2
-rw-r--r--vcl/opengl/maskedTextureVertexShader.glsl2
4 files changed, 4 insertions, 4 deletions
diff --git a/vcl/opengl/maskFragmentShader.glsl b/vcl/opengl/maskFragmentShader.glsl
index 35ecbd0c8df3..4a8204e6a663 100644
--- a/vcl/opengl/maskFragmentShader.glsl
+++ b/vcl/opengl/maskFragmentShader.glsl
@@ -16,6 +16,6 @@ void main() {
vec4 texel0;
texel0 = texture2D(sampler, tex_coord);
gl_FragColor = color * texel0.a;
-};
+}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/opengl/maskVertexShader.glsl b/vcl/opengl/maskVertexShader.glsl
index 303ddececed2..99d7f37eb05f 100644
--- a/vcl/opengl/maskVertexShader.glsl
+++ b/vcl/opengl/maskVertexShader.glsl
@@ -14,6 +14,6 @@ varying vec2 tex_coord;
void main() {
gl_Position = position;
tex_coord = tex_coord_in;
-};
+}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/opengl/maskedTextureFragmentShader.glsl b/vcl/opengl/maskedTextureFragmentShader.glsl
index 5353250aa3c5..a961f1297410 100644
--- a/vcl/opengl/maskedTextureFragmentShader.glsl
+++ b/vcl/opengl/maskedTextureFragmentShader.glsl
@@ -17,6 +17,6 @@ void main() {
texel0 = texture2D(sampler, tex_coord);
texel1 = texture2D(mask, tex_coord);
gl_FragColor = texel0 * texel1.a;
-};
+}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/vcl/opengl/maskedTextureVertexShader.glsl b/vcl/opengl/maskedTextureVertexShader.glsl
index 303ddececed2..99d7f37eb05f 100644
--- a/vcl/opengl/maskedTextureVertexShader.glsl
+++ b/vcl/opengl/maskedTextureVertexShader.glsl
@@ -14,6 +14,6 @@ varying vec2 tex_coord;
void main() {
gl_Position = position;
tex_coord = tex_coord_in;
-};
+}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */