diff options
author | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-09-17 08:04:36 +0200 |
---|---|---|
committer | Zolnai Tamás <tamas.zolnai@collabora.com> | 2014-09-17 09:59:50 +0200 |
commit | 079c861f08d27aa8b6368aebc37f235979049286 (patch) | |
tree | 835917e048fe884135f8fbea373579c20e7ac81d /vcl | |
parent | b3d50feaa87b670baf68288974005ac26ad31736 (diff) |
fdo#81237: 2D OpenGL charts was upside-down
The problem is that LO drawinglayer uses a coordinate system
with an origin at the top-left corner of the screen, while
OpenGL uses a complete coordinate system (with all four
quarters, e.g.: allows negative values). The points in
LO are always positive values which means they are drawn
in the first quarter of the OpenGL coordinate system which
also means that the origin is at the bottom-left corner
of the scene. This difference causes the flipped scene.
* To solve that problem scale the projection matrix with -1.0f
along the y axis.
* glDisable(GL_CULL_FACE) is necessary to avoid dropping primitives
after scaling with -1.0.
* Since projection matrix mirrors also the textures we don't need to
do that inside the ConvertBitmapExToRGBATextureBuffer() method.
Change-Id: Ieba642f3e665778a12368fe50a20865ec8f73514
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/source/opengl/OpenGLHelper.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index e1fbb4eb0822..c94e290ac7f0 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -146,7 +146,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString return ProgramID; } -void OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(const BitmapEx& rBitmapEx, sal_uInt8* o_pRGBABuffer) +void OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(const BitmapEx& rBitmapEx, sal_uInt8* o_pRGBABuffer, const bool bFlip) { long nBmpWidth = rBitmapEx.GetSizePixel().Width(); long nBmpHeight = rBitmapEx.GetSizePixel().Height(); @@ -156,7 +156,7 @@ void OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(const BitmapEx& rBitmapEx, Bitmap::ScopedReadAccess pReadAccces( aBitmap ); AlphaMask::ScopedReadAccess pAlphaReadAccess( aAlpha ); size_t i = 0; - for (long ny = nBmpHeight - 1; ny >= 0; ny--) + for (long ny = (bFlip ? nBmpHeight - 1 : 0); (bFlip ? ny >= 0 : ny < nBmpHeight); (bFlip ? ny-- : ny++)) { Scanline pAScan = pAlphaReadAccess ? pAlphaReadAccess->GetScanline(ny) : 0; for(long nx = 0; nx < nBmpWidth; nx++) |