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authorLuboš Luňák <l.lunak@collabora.com>2019-11-04 14:43:28 +0100
committerLuboš Luňák <l.lunak@collabora.com>2019-11-27 09:55:15 +0100
commit0676a7ca73824ec7c972171bf6f2ae7c6ed1c5b6 (patch)
tree52ab774db35cf43ac22f970d45ac73c8bfcb7939 /vcl
parentef9574cc70143537b1f2745256de1aeb2ab28a97 (diff)
some VCL OpenGL-specific env.vars. actually apply to Skia as well now
Change-Id: Ia8cfa8ef855f85cc324bc811e26dcab83b50b1be
Diffstat (limited to 'vcl')
-rw-r--r--vcl/README.vars7
1 files changed, 5 insertions, 2 deletions
diff --git a/vcl/README.vars b/vcl/README.vars
index 71c7c2e6493a..538c6975f26d 100644
--- a/vcl/README.vars
+++ b/vcl/README.vars
@@ -36,8 +36,6 @@ OpenGL
SAL_FORCEGL - force enable OpenGL
SAL_GL_NO_SWAP - disable buffer swapping if set (should show nothing)
SAL_GL_SLEEP_ON_SWAP - sleep for half a second on each swap-buffers.
-SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget textures
-SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures
SAL_DISABLE_GL_WATCHDOG - don't start the thread that watches for broken GL drivers
Skia
@@ -46,3 +44,8 @@ SAL_DISABLESKIA=1 - force disabled Skia
SAL_ENABLESKIA=1 - enable Skia, unless blacklisted (and if the VCL backend supports Skia)
SAL_FORCESKIA=1 - force using Skia, even if blacklisted
SAL_SKIA=raster|vulkan - select Skia's drawing method, by default Vulkan is used
+
+OpenGL,Skia
+-----------
+SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget textures
+SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures or Skia surfaces