summaryrefslogtreecommitdiff
path: root/vcl
diff options
context:
space:
mode:
authorMiklos Vajna <vmiklos@collabora.co.uk>2015-08-17 17:10:30 +0200
committerMiklos Vajna <vmiklos@collabora.co.uk>2015-08-17 17:11:44 +0200
commit3c2b80066bf2fba4e7222fb7d30ac7d412539818 (patch)
tree004305da3f0d24c9b358f58504c67e3056ec1a12 /vcl
parenta19e2064c09275e9b053cc6c13d319c1a5c1c992 (diff)
tdf#93482 vcl rendercontext: add Window::RequestDoubleBuffering()
This allows applications to request enabling/disabling of double-buffering of their VCL frame and all its children. It works after-the-fact, too: so in case the start center creates the frame and later that frame is reused for Writer, then Writer can turn on double-buffering, still. From a user's point of view, this means that next to VCL_DOUBLEBUFFERING_FORCE_ENABLE, there is now also a VCL_DOUBLEBUFFERING_ENABLE environment variable that enables a safe subset that is not supposed to draw directly at all. Enable this for Writer only, for now. Change-Id: Ie2cbf7d467eae2cee37fb58a1efc0a8984204408
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/window/window.cxx14
1 files changed, 13 insertions, 1 deletions
diff --git a/vcl/source/window/window.cxx b/vcl/source/window/window.cxx
index 35b4f06ff738..8a0d521976c4 100644
--- a/vcl/source/window/window.cxx
+++ b/vcl/source/window/window.cxx
@@ -1075,7 +1075,7 @@ void Window::ImplInit( vcl::Window* pParent, WinBits nStyle, SystemParentData* p
mpWindowImpl->mpFrameData->maResizeIdle.SetDebugName( "vcl::Window maResizeIdle" );
mpWindowImpl->mpFrameData->mbInternalDragGestureRecognizer = false;
if (!(nStyle & WB_DEFAULTWIN) && mpWindowImpl->mbDoubleBufferingRequested)
- mpWindowImpl->mpFrameData->mpBuffer = VclPtrInstance<VirtualDevice>();
+ RequestDoubleBuffering(true);
mpWindowImpl->mpFrameData->mbInBufferedPaint = false;
if ( pRealParent && IsTopWindow() )
@@ -3908,6 +3908,18 @@ bool Window::SupportsDoubleBuffering() const
return mpWindowImpl->mpFrameData->mpBuffer;
}
+void Window::RequestDoubleBuffering(bool bRequest)
+{
+ if (bRequest)
+ {
+ mpWindowImpl->mpFrameData->mpBuffer = VclPtrInstance<VirtualDevice>();
+ // Make sure that the buffer size matches the frame size.
+ mpWindowImpl->mpFrameData->mpBuffer->SetOutputSizePixel(mpWindowImpl->mpFrameWindow->GetOutputSizePixel());
+ }
+ else
+ mpWindowImpl->mpFrameData->mpBuffer.reset();
+}
+
/*
* The rational here is that we moved destructors to
* dispose and this altered a lot of code paths, that