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authorZolnai Tamás <tamas.zolnai@collabora.com>2014-04-28 09:57:29 +0200
committerZolnai Tamás <tamas.zolnai@collabora.com>2014-04-28 17:26:34 +0200
commit039c9efa6d007f5512895c0be742e7926c4ac7b2 (patch)
treee2fba744738a61e31a32dea8b3533e0d6b7e2146 /vcl
parentd87b312bcc8a5e64d9a5d0ea647a1050629421bd (diff)
Introduce OpenGLContext::MakeCurrent for switching between contexts
Change-Id: I00b06d1330241c4df3b07dc6e0019c49fd7aa521
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx11
1 files changed, 11 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 07b38d2d60bd..5d1d4a0da7fd 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -726,6 +726,17 @@ SystemWindowData OpenGLContext::generateWinData(Window* pParent)
#endif
+void OpenGLContext::makeCurrent()
+{
+#if defined( WNT )
+ wglMakeCurrent(m_aGLWin.hDC,m_aGLWin.hRC);
+#elif defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
+ // nothing
+#elif defined( UNX )
+ glXMakeCurrent( m_aGLWin.dpy, m_aGLWin.win, m_aGLWin.ctx );
+#endif
+}
+
void OpenGLContext::swapBuffers()
{
#if defined( WNT )