diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2015-01-07 18:06:25 +0100 |
---|---|---|
committer | Luboš Luňák <l.lunak@collabora.com> | 2015-01-12 13:31:47 +0100 |
commit | b8b49af63ebe91682c8cc049aa05b1ad714a93e3 (patch) | |
tree | 83d7e7aa370ec9ec64a67807e8ce808472db3daf /vcl | |
parent | 032517ba36c328a4df36cd9f2ea54ad13c316721 (diff) |
fix confusion between transparency and opacity
Change-Id: Ifa69f3272ebda2a61ac00d2affb8aebd4524f0fc
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index feb8bdc27e15..e7149f78adb2 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -404,14 +404,14 @@ bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor, double fTransparency ) return UseSolid( nColor ); if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) ) return false; - mpProgram->SetColorf( "start_color", nColor, 0.0f ); - mpProgram->SetColorf( "end_color", nColor, fTransparency ); + mpProgram->SetColorf( "start_color", nColor, fTransparency ); + mpProgram->SetColorf( "end_color", nColor, 1.0f ); return true; } bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor ) { - return UseSolidAA( nColor, 1.0 ); + return UseSolidAA( nColor, 0.0 ); } bool OpenGLSalGraphicsImpl::UseInvert() |