summaryrefslogtreecommitdiff
path: root/vcl
diff options
context:
space:
mode:
authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-08-08 04:52:38 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-08 09:24:00 +0200
commit5ace9183ba92ad44207f8f8e57a1665bd52062ae (patch)
tree46a0d16ff40be5bb26940847ddf54e367a65cc1e /vcl
parent779ae371b152748aecf2ea81eca1bdbbf0226389 (diff)
add possibility to generate FBO with texture
The caller is responsible to delete the buffers. Depending on bRenderbuffer either with glDeleteRenderbuffers or with glDeleteTextures. Change-Id: I5ccbd49862c381abf04e812765cced485a083f89
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx34
1 files changed, 26 insertions, 8 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index a34ad753f811..d58b537ffef4 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -275,8 +275,8 @@ std::ostream& operator<<(std::ostream& rStrm, const glm::mat4& rMatrix)
return rStrm;
}
-void OpenGLHelper::createFramebuffer(long nWidth, long nHeight,
- GLuint& nFramebufferId, GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId)
+void OpenGLHelper::createFramebuffer(long nWidth, long nHeight, GLuint& nFramebufferId,
+ GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId, bool bRenderbuffer)
{
// create a renderbuffer for depth attachment
glGenRenderbuffers(1, &nRenderbufferDepthId);
@@ -284,13 +284,31 @@ void OpenGLHelper::createFramebuffer(long nWidth, long nHeight,
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, nWidth, nHeight);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
- // create a renderbuffer for color attachment
- glGenRenderbuffers(1, &nRenderbufferColorId);
- glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferColorId);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, nWidth, nHeight);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ if(bRenderbuffer)
+ {
+ // create a renderbuffer for color attachment
+ glGenRenderbuffers(1, &nRenderbufferColorId);
+ glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferColorId);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, nWidth, nHeight);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
+ else
+ {
+ glGenTextures(1, &nRenderbufferColorId);
+ glBindTexture(GL_TEXTURE_2D, nRenderbufferColorId);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, nWidth, nHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, nRenderbufferColorId, 0);
+ }
- // create a framebuffer object and attach renderbuffer and texture
+ // create a framebuffer object and attach renderbuffer
glGenFramebuffers(1, &nFramebufferId);
glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, nFramebufferId);