diff options
author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2019-07-25 20:17:31 +0200 |
---|---|---|
committer | Andrea Gelmini <andrea.gelmini@gelma.net> | 2019-07-25 21:30:50 +0200 |
commit | 1729f554f8ecc4a4f6fa92b71dff8bab67d238c7 (patch) | |
tree | bc39b1723b943b513d81cd995e79d82ee42dec3f /vcl | |
parent | 7a4587619d58129c5833819ce33caa5e87d08ed3 (diff) |
Fix typos
Change-Id: I1efccb8b926e4aa10e9ccee7e8e36919e38c05fc
Reviewed-on: https://gerrit.libreoffice.org/76339
Tested-by: Jenkins
Reviewed-by: Andrea Gelmini <andrea.gelmini@gelma.net>
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/README.vars | 2 | ||||
-rw-r--r-- | vcl/inc/opengl/PackedTextureAtlas.hxx | 2 | ||||
-rw-r--r-- | vcl/inc/win/salgdi.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/vcl/README.vars b/vcl/README.vars index 786be8cbf166..b170bb22c027 100644 --- a/vcl/README.vars +++ b/vcl/README.vars @@ -33,6 +33,6 @@ OpenGL SAL_FORCEGL - force enable OpenGL SAL_GL_NO_SWAP - disable buffer swapping if set (should show nothing) SAL_GL_SLEEP_ON_SWAP - sleep for half a second on each swap-buffers. -SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget texutres +SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget textures SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures SAL_DISABLE_GL_WATCHDOG - don't start the thread that watches for broken GL drivers diff --git a/vcl/inc/opengl/PackedTextureAtlas.hxx b/vcl/inc/opengl/PackedTextureAtlas.hxx index c7f39d86b4d9..6dadcc59e0ad 100644 --- a/vcl/inc/opengl/PackedTextureAtlas.hxx +++ b/vcl/inc/opengl/PackedTextureAtlas.hxx @@ -17,7 +17,7 @@ struct PackedTexture; /** - * Pack texutres into one texutre atlas. + * Pack textures into one texture atlas. * * This is based on algorithm described in [1] and is an * adaptation of "texture atlas generator" from [2]. diff --git a/vcl/inc/win/salgdi.h b/vcl/inc/win/salgdi.h index 23f201fea6fa..344d8cd3e2e6 100644 --- a/vcl/inc/win/salgdi.h +++ b/vcl/inc/win/salgdi.h @@ -134,7 +134,7 @@ public: /// Obtain the texture; the caller must delete it after use. OpenGLTexture* getTexture(); - /// Copy bitmap data to the texture. Texutre must be initialized and the correct size to hold the bitmap. + /// Copy bitmap data to the texture. Texture must be initialized and the correct size to hold the bitmap. bool copyToTexture(OpenGLTexture& aTexture); }; |