diff options
author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-08 01:55:33 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-08 09:24:00 +0200 |
commit | 779ae371b152748aecf2ea81eca1bdbbf0226389 (patch) | |
tree | bb617dd73d7c5eed7fd5ef777c926a138e22c5cf /vcl | |
parent | a7f3c73fd76b6955862a77cbb403b7b5b47582bd (diff) |
reuse OpenGLContext in OGL canvas
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index c17bcac11c6d..ca61f0edd482 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -898,4 +898,14 @@ void OpenGLContext::show() m_pWindow->Show(); } +SystemChildWindow* OpenGLContext::getChildWindow() +{ + return m_pChildWindow; +} + +const SystemChildWindow* OpenGLContext::getChildWindow() const +{ + return m_pChildWindow; +} + /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |