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authorMichael Meeks <michael.meeks@collabora.com>2015-09-16 03:25:05 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-09-16 03:25:57 +0100
commitdd0fa60f6c289d7f290577cc240deb7b6e83fc8f (patch)
tree468e62bcd7ffdad840905a6df5234ff26acd5a6a /vcl
parent625d83e430a4caf35675d2900c11ab6929a8304a (diff)
tdf#94252 - avoid switching contexts un-necessarily to reduce flicker.
Change-Id: Id4ac387174fa03c5886a990d89fd53a4f18db11c
Diffstat (limited to 'vcl')
-rw-r--r--vcl/opengl/gdiimpl.cxx9
1 files changed, 9 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 943e1b43fe21..c092f0317b1b 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -77,8 +77,17 @@ bool OpenGLSalGraphicsImpl::AcquireContext( )
{
ImplSVData* pSVData = ImplGetSVData();
+ // We always prefer to bind our VirtualDevice / offscreen graphics
+ // to the current OpenGLContext - to avoid switching contexts.
+ if (mpContext.is() && mbOffscreen)
+ {
+ if (OpenGLContext::hasCurrent() && !mpContext->isCurrent())
+ mpContext.clear();
+ }
+
if( mpContext.is() )
{
+ // Check whether the context was reset underneath us.
if( mpContext->isInitialized() )
return true;
mpContext.clear();