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authorMichael Meeks <michael.meeks@collabora.com>2016-01-06 12:10:39 +0000
committerMichael Meeks <michael.meeks@collabora.com>2016-01-06 12:16:04 +0000
commit0bc3b393c681403e1e53ef3e5b46d169d509bd8b (patch)
tree2b2786ce7463853a18e40278314c474e60d83df1 /vcl
parentbe0b36992969ec5b372fa6d11a00f573073d00b2 (diff)
vcl: opengl - if we can't get the context we want, fallback properly.
Fixes crash on Linux / NVidea with GL manually enabled. We can cope with a non-double-buffered context if we have to. Change-Id: Ic7968b8576cfe0efb10718058bc69db5b4daef95
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx4
1 files changed, 1 insertions, 3 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index db51515f052e..d70d27e7d242 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -728,10 +728,8 @@ bool OpenGLContext::ImplInit()
{
int best_fbc = -1;
GLXFBConfig* pFBC = getFBConfig(m_aGLWin.dpy, m_aGLWin.win, best_fbc, mbUseDoubleBufferedRendering, false);
- if (!pFBC)
- return false;
- if (best_fbc != -1)
+ if (pFBC && best_fbc != -1)
{
int pContextAttribs[] =
{