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authorCaolán McNamara <caolanm@redhat.com>2016-12-08 15:20:25 +0000
committerCaolán McNamara <caolanm@redhat.com>2016-12-08 15:24:08 +0000
commit228ae90e9f2726195e48dbb0eba2320b6ead396d (patch)
tree46156de5e76890d15ee42d73a35ae3faf86b1936 /vcl
parentd0d0d42ac5646640991e015c41bbce7c0e5acb8e (diff)
model the WinOpenGLContext::isCurrent like the X11OpenGLContext::isCurrent
i.e. if !m_aGLWin.hRC then we're definitely not a current context Change-Id: Id35f75c19629a17b714edf6aa6628d8f5b2f8ced
Diffstat (limited to 'vcl')
-rw-r--r--vcl/opengl/win/gdiimpl.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 3f5da83dd84c..483a23352cc7 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -76,7 +76,7 @@ void WinOpenGLContext::resetCurrent()
bool WinOpenGLContext::isCurrent()
{
OpenGLZone aZone;
- return wglGetCurrentContext() == m_aGLWin.hRC &&
+ return m_aGLWin.hRC && wglGetCurrentContext() == m_aGLWin.hRC &&
wglGetCurrentDC() == m_aGLWin.hDC;
}