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author | Tor Lillqvist <tml@collabora.com> | 2013-12-12 12:19:21 +0200 |
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committer | Tor Lillqvist <tml@collabora.com> | 2013-12-15 12:32:04 +0200 |
commit | 31005a419d5fad3fc97bebf6df9b77a39a1d517b (patch) | |
tree | f89e9b7028546918303b96638b00445726ffa7dc /vcl | |
parent | a9c7de326b9e405a9fb4447627ce1cd9883280e5 (diff) |
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Change-Id: I01ec957bd4b10e26075e311593cec36487eee4bc
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/source/gdi/outdev6.cxx | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/vcl/source/gdi/outdev6.cxx b/vcl/source/gdi/outdev6.cxx index 0a7df2ce71f5..81f7df7fea0b 100644 --- a/vcl/source/gdi/outdev6.cxx +++ b/vcl/source/gdi/outdev6.cxx @@ -251,6 +251,8 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly, // try hard to draw it directly, because the emulation layers are slower if( !pDisableNative && mpGraphics->supportsOperation( OutDevSupport_B2DDraw ) +// Should iOS be included? Android? Or does this code even get invoked +// ever for those? #if defined UNX && ! defined MACOSX && GetBitCount() > 8 #endif |