diff options
author | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2015-01-20 02:07:52 +0100 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2015-01-20 12:03:56 +0100 |
commit | 99f809c7eb0a2298f9c0044aeabdfc1bb72e2287 (patch) | |
tree | f36e8edf577281aff05b5eb87260c66d748b4353 /vcl | |
parent | 9becabc9bd0ef07fbeb42af7076a1a0a66d767a4 (diff) |
I was just missing the code for the ARB version
Change-Id: Id1a7eef76967a9fdc5279d3c5e7694e6c6b2b907
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index 1812a08c2713..32d2c28a2cd7 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -991,8 +991,6 @@ bool OpenGLContext::InitGLEW() #ifdef DBG_UTIL // only enable debug output in dbgutil build - // somehow there are implementations where the feature is present and the function - // pointer is still NULL if( GLEW_ARB_debug_output) { if (glDebugMessageCallbackARB) |